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What changes to Humans would you like to see in D&D 3.5?
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<blockquote data-quote="Green Knight" data-source="post: 701485" data-attributes="member: 2723"><p>Like, say, by having different stat modifiers between them? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> That's not what humans are supposed to be, though. Just look at the real world. How many thousands of cultures have emerged on Earth? How many different variations have we seen in people? Tall people, short people, thick people, thin people, dark people, light people, etc. From gigantic Norsemen to pygmies in Africa. </p><p> </p><p>While the Bonus Feat and extra Skill Points go a good way to establishing humans as a flexible race, I don't think it goes far enough. I think you also need to take into account for peoples of various sizes. Not every human, after all, is between 5'0" and 6'6". And for those humans who're 3' tall, should they really be treated mechanics-wise any differently than a halfling or gnome (I.E. How easy it is for them to hit larger people and to avoid getting hit, how they move slower, and are prevented from using weapons of certain sizes)? And for those who're 7'6", should they be treated mechanics-wise different than an ogre (Shouldn't they be easier to hit, and have a harder time hitting smaller people? But because of their size, shouldn't they have a farther reach than shorter people?)? Just my opinion, of course, but it'd be nice if 3E were to allow for more diverse human PC's which're more representative of the real world (And fantasy, too. Conan the Destroyer, as someone else pointed out, had Wilt Chamberlain's character who easily cleared 7 feet. And in that movie, Conan was a bit perturbed at that guy's height. Why would anyone in a D&D game be perturbed about their character facing off against a guy who's 7'6" unless there was a mechanics reason why behind that character?). </p><p> </p><p> </p><p> </p><p>Gotta disagree with that, though. I don't see how Mini-Me and Andre the Giant can possibly be considered to have no visible difference between them. </p><p> </p><p>Speaking of which, anyone see that commercial with that basketball player from that other Super Bowl commercial, Yeow, I think his name is? He was in a commercial with Mini-Me where they highlighted the size difference. To get into major geek territory here, imagine if they were to fight. Wouldn't that Yeow guy have a Reach advantage? Wouldn't Mini-Me, on the other hand, be hard to hit? Wouldn't Yeow be an easy target, being so big? And these are 2 humans who, as the rules stand now, have no mechanics differences between them. But in a D&D game, a fight between them would be more like a fight between a halfling and an ogre, not like a fight between a human and a human. IMO it'd be nice if the rules allowed for a fight between 2 humans be, mechanics-wise, similar to a fight between a halfling and an ogre.</p></blockquote><p></p>
[QUOTE="Green Knight, post: 701485, member: 2723"] Like, say, by having different stat modifiers between them? :p That's not what humans are supposed to be, though. Just look at the real world. How many thousands of cultures have emerged on Earth? How many different variations have we seen in people? Tall people, short people, thick people, thin people, dark people, light people, etc. From gigantic Norsemen to pygmies in Africa. While the Bonus Feat and extra Skill Points go a good way to establishing humans as a flexible race, I don't think it goes far enough. I think you also need to take into account for peoples of various sizes. Not every human, after all, is between 5'0" and 6'6". And for those humans who're 3' tall, should they really be treated mechanics-wise any differently than a halfling or gnome (I.E. How easy it is for them to hit larger people and to avoid getting hit, how they move slower, and are prevented from using weapons of certain sizes)? And for those who're 7'6", should they be treated mechanics-wise different than an ogre (Shouldn't they be easier to hit, and have a harder time hitting smaller people? But because of their size, shouldn't they have a farther reach than shorter people?)? Just my opinion, of course, but it'd be nice if 3E were to allow for more diverse human PC's which're more representative of the real world (And fantasy, too. Conan the Destroyer, as someone else pointed out, had Wilt Chamberlain's character who easily cleared 7 feet. And in that movie, Conan was a bit perturbed at that guy's height. Why would anyone in a D&D game be perturbed about their character facing off against a guy who's 7'6" unless there was a mechanics reason why behind that character?). Gotta disagree with that, though. I don't see how Mini-Me and Andre the Giant can possibly be considered to have no visible difference between them. Speaking of which, anyone see that commercial with that basketball player from that other Super Bowl commercial, Yeow, I think his name is? He was in a commercial with Mini-Me where they highlighted the size difference. To get into major geek territory here, imagine if they were to fight. Wouldn't that Yeow guy have a Reach advantage? Wouldn't Mini-Me, on the other hand, be hard to hit? Wouldn't Yeow be an easy target, being so big? And these are 2 humans who, as the rules stand now, have no mechanics differences between them. But in a D&D game, a fight between them would be more like a fight between a halfling and an ogre, not like a fight between a human and a human. IMO it'd be nice if the rules allowed for a fight between 2 humans be, mechanics-wise, similar to a fight between a halfling and an ogre. [/QUOTE]
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