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The World of Inzeladun/Conan d20 Forum
General Discussion
What Changes to Inzeladun?
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<blockquote data-quote="InzeladunMaster" data-source="post: 2646900" data-attributes="member: 9774"><p>I am going to open up a whole can of worms that may well upset and anger everyone...</p><p></p><p>So, what changes would you like to see in <em>Inzeladun</em>? In the past, it was pretty much "bring what you want" to it. If a player wanted a certain god or goddess from a certain pantheon, I allowed it. If they wanted an invasion, I brought it on. If they wanted to play a wizard or sorceress, even though I disliked it, I allowed it. Psionics, prestige classes, races... if someone wanted to play it, I pretty much allowed it. Flying boats? I put them in. Walking castles? There. Dream worlds? Okay. Planes? No problem. Want your psyche split between a lich and a vampire? Done. Want to make friends with a black dragon? Okey dokey. Want a blue-skinned genie for a love-slave? Heck yah! Resurrection? Sure. Want to become a god? I can allow that.</p><p></p><p>Obviously this brought about a fairly incohesive world that ultimately fell apart beneath the sheer weight of all the stuff the players and I were bringing to the table. I want to get rid of the gods as real, definable entities that can walk and talk, as well as demolish the cleric class - and make wizards/sorcerers more akin to the <em>Conan </em> scholar class.</p><p></p><p>No criticisms of past mistakes, please. Just what should be allowed and what should not be allowed in the future. Or should I continue as it was in the past, and let the players bring whatever they can imagine to the game without restriction?</p><p></p><p>If players want different stuff, should we play a different world when necessary and keep Inzeladun with a certain feel or atmosphere, or let imaginations run free?</p><p></p><p>Let's try to do this with minimal upset and keep it constructive.</p></blockquote><p></p>
[QUOTE="InzeladunMaster, post: 2646900, member: 9774"] I am going to open up a whole can of worms that may well upset and anger everyone... So, what changes would you like to see in [I]Inzeladun[/I]? In the past, it was pretty much "bring what you want" to it. If a player wanted a certain god or goddess from a certain pantheon, I allowed it. If they wanted an invasion, I brought it on. If they wanted to play a wizard or sorceress, even though I disliked it, I allowed it. Psionics, prestige classes, races... if someone wanted to play it, I pretty much allowed it. Flying boats? I put them in. Walking castles? There. Dream worlds? Okay. Planes? No problem. Want your psyche split between a lich and a vampire? Done. Want to make friends with a black dragon? Okey dokey. Want a blue-skinned genie for a love-slave? Heck yah! Resurrection? Sure. Want to become a god? I can allow that. Obviously this brought about a fairly incohesive world that ultimately fell apart beneath the sheer weight of all the stuff the players and I were bringing to the table. I want to get rid of the gods as real, definable entities that can walk and talk, as well as demolish the cleric class - and make wizards/sorcerers more akin to the [I]Conan [/I] scholar class. No criticisms of past mistakes, please. Just what should be allowed and what should not be allowed in the future. Or should I continue as it was in the past, and let the players bring whatever they can imagine to the game without restriction? If players want different stuff, should we play a different world when necessary and keep Inzeladun with a certain feel or atmosphere, or let imaginations run free? Let's try to do this with minimal upset and keep it constructive. [/QUOTE]
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The World of Inzeladun/Conan d20 Forum
General Discussion
What Changes to Inzeladun?
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