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The World of Inzeladun/Conan d20 Forum
General Discussion
What Changes to Inzeladun?
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<blockquote data-quote="InzeladunMaster" data-source="post: 2655107" data-attributes="member: 9774"><p>That does not resolve the issue. I tried that. Only a complete revamping of the magic system works to reduce magic. Also the monsters and CRs assume a certain amount of magic. If we did this, then everyone would be bards, paladins and rangers - or at least multiclassed into them.</p><p></p><p></p><p></p><p>That involves a lot of DM metagaming and guesswork - and really nerfs the spellcasters to the point of uselessness - and still does not resolve the issue that the more interesting monsters will become impossible to defeat.</p><p></p><p></p><p></p><p>Again, there is the issue that the monsters require a certain level of magic. I tried this early with the Roland Campaign - the monsters will trash the PCs. One will have to find a way to lower the AC of DnD monsters so 15th level folks with only +2 swords will hit - and you have to figure out what to do with Character AC, since they won't have magic armour or spells, the monsters will wreak unholy havoc on them. </p><p></p><p></p><p></p><p>Same issues. It does not work with DnD. If you mess around with the magic system, the entire system gets so far out of whack it is unplayable.</p><p></p><p>The only system that I have personally played that resolves this issue is <em>Conan</em>. However, I have heard <em>Iron Heroes </em> and <em>Grim Tales </em> also have resolved this issue, so I am looking into them.</p></blockquote><p></p>
[QUOTE="InzeladunMaster, post: 2655107, member: 9774"] That does not resolve the issue. I tried that. Only a complete revamping of the magic system works to reduce magic. Also the monsters and CRs assume a certain amount of magic. If we did this, then everyone would be bards, paladins and rangers - or at least multiclassed into them. That involves a lot of DM metagaming and guesswork - and really nerfs the spellcasters to the point of uselessness - and still does not resolve the issue that the more interesting monsters will become impossible to defeat. Again, there is the issue that the monsters require a certain level of magic. I tried this early with the Roland Campaign - the monsters will trash the PCs. One will have to find a way to lower the AC of DnD monsters so 15th level folks with only +2 swords will hit - and you have to figure out what to do with Character AC, since they won't have magic armour or spells, the monsters will wreak unholy havoc on them. Same issues. It does not work with DnD. If you mess around with the magic system, the entire system gets so far out of whack it is unplayable. The only system that I have personally played that resolves this issue is [I]Conan[/I]. However, I have heard [I]Iron Heroes [/I] and [I]Grim Tales [/I] also have resolved this issue, so I am looking into them. [/QUOTE]
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The World of Inzeladun/Conan d20 Forum
General Discussion
What Changes to Inzeladun?
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