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The World of Inzeladun/Conan d20 Forum
General Discussion
What Changes to Inzeladun?
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<blockquote data-quote="thormagni" data-source="post: 2655720" data-attributes="member: 13637"><p>I don't really know why it hasn't occurred to me before, but Game of Thrones is another D20 fantasy system that might prove sufficient for everyone's needs. Although it has some ties to its own game world (based on George R.R. Martin's novels) that is a world of low-to-no magic. There is a scholar class (called maesters) and a clerical class called godsworn who while religious have no divine powers that I can recall outside of inspiring people to do better in their endeavors.</p><p></p><p>The base classes:</p><p>Artisan</p><p>Godsworn</p><p>Hunter</p><p>Knave</p><p>Maester</p><p>Man-at-arms</p><p>Noble</p><p>Raider</p><p></p><p>PC Prestige classes</p><p>Bloodrider (much like the Mongol horde)</p><p>Brother of the Kingsguard (Knight protector)</p><p>Commander</p><p>Knight</p><p>Night's Watch Ranger</p><p>Night's Watch Steward</p><p>Spy</p><p>Water Dancer (swashbuckler)</p><p></p><p>NPC classes</p><p>Commoner</p><p>Godswife of the Great Shepherd (folklorists and midwives)</p><p>Night's Watch Builder</p><p>Maegi (the sorta spellcaster's although here is a quote "Much of the so-called magic practiced by a Maegi is really knowledge of folkore and herbal remedies that have been passed down by oral tradition.")</p><p></p><p>The combat system is mini-less and abstract while being especially lethal. The magic system, such as it is, is easily removable. (In the GoT world, magic existed somewhat more commonly in the distant past. Today it is seen as a wive's tale and myth, although there are some large artifacts left such as gigantic castles and huge ice walls raised by magic. Some people, mostly NPCs, have a tenous ability to tap into that ancient source, but there are no D&D style spellcasters.) There are no magic weapons or armor to speak of. And the skill system is especially designed to enhance the flavor and importance of skills. </p><p></p><p>And of course, I have $150 worth of books for the game, so it would tickle me to actually use it. OG has my extra copy of the rules should anyone want to take a look at it, or I can print a "table copy" for someone's perusal for about $22, if I remember correctly.</p><p></p><p>Obviously, parts would have to be adopted for a new game world, such as House membership has a great role in GoT (comparable to race in most D20 games) but probably not so much anywhere else.</p></blockquote><p></p>
[QUOTE="thormagni, post: 2655720, member: 13637"] I don't really know why it hasn't occurred to me before, but Game of Thrones is another D20 fantasy system that might prove sufficient for everyone's needs. Although it has some ties to its own game world (based on George R.R. Martin's novels) that is a world of low-to-no magic. There is a scholar class (called maesters) and a clerical class called godsworn who while religious have no divine powers that I can recall outside of inspiring people to do better in their endeavors. The base classes: Artisan Godsworn Hunter Knave Maester Man-at-arms Noble Raider PC Prestige classes Bloodrider (much like the Mongol horde) Brother of the Kingsguard (Knight protector) Commander Knight Night's Watch Ranger Night's Watch Steward Spy Water Dancer (swashbuckler) NPC classes Commoner Godswife of the Great Shepherd (folklorists and midwives) Night's Watch Builder Maegi (the sorta spellcaster's although here is a quote "Much of the so-called magic practiced by a Maegi is really knowledge of folkore and herbal remedies that have been passed down by oral tradition.") The combat system is mini-less and abstract while being especially lethal. The magic system, such as it is, is easily removable. (In the GoT world, magic existed somewhat more commonly in the distant past. Today it is seen as a wive's tale and myth, although there are some large artifacts left such as gigantic castles and huge ice walls raised by magic. Some people, mostly NPCs, have a tenous ability to tap into that ancient source, but there are no D&D style spellcasters.) There are no magic weapons or armor to speak of. And the skill system is especially designed to enhance the flavor and importance of skills. And of course, I have $150 worth of books for the game, so it would tickle me to actually use it. OG has my extra copy of the rules should anyone want to take a look at it, or I can print a "table copy" for someone's perusal for about $22, if I remember correctly. Obviously, parts would have to be adopted for a new game world, such as House membership has a great role in GoT (comparable to race in most D20 games) but probably not so much anywhere else. [/QUOTE]
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The World of Inzeladun/Conan d20 Forum
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What Changes to Inzeladun?
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