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The World of Inzeladun/Conan d20 Forum
General Discussion
What Changes to Inzeladun?
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<blockquote data-quote="EnderTheElder" data-source="post: 2670051" data-attributes="member: 7116"><p>D&D is its magic system. Everything else in D&D boils down to having a probability and using some kind of random number generator to decide if the probability is actuality at a particular moment. Which pretty much describes any game that uses dice. </p><p></p><p>Every time I have played in a D&D world where somebody has tried to do a major overhaul to the D&D magic system (which is about half a doz times, including my own attempt once) it hasn’t worked out. I think one of the main reasons for this is that no matter how good of an idea you have it just doesn’t get the play testing time that you need to put into a change that big. Look at it like this, the D&D magic system has had more then 20 years of play testing, by who knows how many ppl, and it still has major problems and bugs.</p><p></p><p>The only modification that I know of that has been successful is Conan, but really it seem to me like it has been successful by basically eliminating magic and changing every other part of the game to reflect that change. Which points to how fundamental magic is to D&D because it basically proves that it is easier to make many major shifts in the non-magic rules then one shift to the magic rules.</p></blockquote><p></p>
[QUOTE="EnderTheElder, post: 2670051, member: 7116"] D&D is its magic system. Everything else in D&D boils down to having a probability and using some kind of random number generator to decide if the probability is actuality at a particular moment. Which pretty much describes any game that uses dice. Every time I have played in a D&D world where somebody has tried to do a major overhaul to the D&D magic system (which is about half a doz times, including my own attempt once) it hasn’t worked out. I think one of the main reasons for this is that no matter how good of an idea you have it just doesn’t get the play testing time that you need to put into a change that big. Look at it like this, the D&D magic system has had more then 20 years of play testing, by who knows how many ppl, and it still has major problems and bugs. The only modification that I know of that has been successful is Conan, but really it seem to me like it has been successful by basically eliminating magic and changing every other part of the game to reflect that change. Which points to how fundamental magic is to D&D because it basically proves that it is easier to make many major shifts in the non-magic rules then one shift to the magic rules. [/QUOTE]
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The World of Inzeladun/Conan d20 Forum
General Discussion
What Changes to Inzeladun?
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