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The World of Inzeladun/Conan d20 Forum
General Discussion
What Changes to Inzeladun?
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<blockquote data-quote="Grimhelm" data-source="post: 2670708" data-attributes="member: 37079"><p>Well, let me say this. I have not yet played Conan, and probably won't due to lack of interest, but, if the system is all that it seems to be, it might make a very nice transition for Inzeladun. I must admit that I am slightly intrigued.</p><p></p><p>Somehow, though, IM, it seems that so much more needs to be changed in Inzeladun. Don't get me wrong here. I have always loved the world, but I think it is in severe need of being gutted like a Christmas turkey. What do I mean by this? Hmmm...</p><p></p><p>I don't see Inzeladun being raw or green anymore. This is how I feel, anyway. I think in some sense what I mean is that the DM and the players need a stage for their creativity, but the more props, the more sets, the more scenery that is already in place makes for a cramped stage. Even the DM's imagination, on some level, requires a blank canvas. Perhaps in some sense this was what Yam ibn Saud was ultimately about... tearing down everything that had come before him. I think that in some way, he really did want to destroy Inzeladun. And maybe it was a shame he didn't! </p><p></p><p>Please don't take this as a critique of Inzeladun's "failures". I do not see them as failures or shortcomings at all. I see them as the end result of a natural progression of how things grow and become stagnant. Inzeladun should be overthrown by Mindflayers, or whatever! It needs to change, drastically, I think, to be fresh again. The moment we become a little too attached to an artistic work, we should give it away.... at least, this is a feeling I sometimes get. All things grow and all things change and die. Could it be time for Inzeladun? I think so. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Grimhelm, post: 2670708, member: 37079"] Well, let me say this. I have not yet played Conan, and probably won't due to lack of interest, but, if the system is all that it seems to be, it might make a very nice transition for Inzeladun. I must admit that I am slightly intrigued. Somehow, though, IM, it seems that so much more needs to be changed in Inzeladun. Don't get me wrong here. I have always loved the world, but I think it is in severe need of being gutted like a Christmas turkey. What do I mean by this? Hmmm... I don't see Inzeladun being raw or green anymore. This is how I feel, anyway. I think in some sense what I mean is that the DM and the players need a stage for their creativity, but the more props, the more sets, the more scenery that is already in place makes for a cramped stage. Even the DM's imagination, on some level, requires a blank canvas. Perhaps in some sense this was what Yam ibn Saud was ultimately about... tearing down everything that had come before him. I think that in some way, he really did want to destroy Inzeladun. And maybe it was a shame he didn't! Please don't take this as a critique of Inzeladun's "failures". I do not see them as failures or shortcomings at all. I see them as the end result of a natural progression of how things grow and become stagnant. Inzeladun should be overthrown by Mindflayers, or whatever! It needs to change, drastically, I think, to be fresh again. The moment we become a little too attached to an artistic work, we should give it away.... at least, this is a feeling I sometimes get. All things grow and all things change and die. Could it be time for Inzeladun? I think so. ;) [/QUOTE]
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The World of Inzeladun/Conan d20 Forum
General Discussion
What Changes to Inzeladun?
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