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The World of Inzeladun/Conan d20 Forum
General Discussion
What Changes to Inzeladun?
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<blockquote data-quote="chachi" data-source="post: 2685496" data-attributes="member: 29483"><p>Ah, to make the world anew! It’s interesting for me to listen to (or watch?) this discussion about Inzeladun. I’m familiar with it in only the very broadest strokes, and have never set foot on Inzeladun soil. In many ways, I have no business sticking my nose in here since I am not really a stakeholder. In another sense, however, maybe I can see this problem objectively in a way that others cannot because I am detached. </p><p></p><p>Vince has tendencies and preferences as a GM, and I feel that one of his strengths is world building. Hyboria is a very believable place, and while Howard had a hand in it, so did Vince, especially from an RPG perspective. It seems to me that a better place to begin this discussion is by asking, “What kind of place should Inzeladun be? What is Inzeladun’s story?” We should get an idea of our ultimate goal before we start nitpicking monster challenge ratings and such. When roleplaying, I’ve seen Vince tell players, ‘Tell me what you want to accomplish, and I’ll tell you how to do it.” If we tell him what we want to accomplish, then we can work together to do it. </p><p></p><p>We can tackle mechanics after that. In this group we have a great collection of players with lots of experience and entire libraries of source material, both RPG stuff along with history, mythology and other texts. If the standard D&D monsters don’t fit what we’ll need, then we can create entirely new monsters, from Vince’s infamous crocodiles all the way up to fanciful unicorns and beyond. The imagination that it takes to take a base set of rules (d20) and bend them to create what we want captures the intelligence and true spirit of role playing at its’ best.</p></blockquote><p></p>
[QUOTE="chachi, post: 2685496, member: 29483"] Ah, to make the world anew! It’s interesting for me to listen to (or watch?) this discussion about Inzeladun. I’m familiar with it in only the very broadest strokes, and have never set foot on Inzeladun soil. In many ways, I have no business sticking my nose in here since I am not really a stakeholder. In another sense, however, maybe I can see this problem objectively in a way that others cannot because I am detached. Vince has tendencies and preferences as a GM, and I feel that one of his strengths is world building. Hyboria is a very believable place, and while Howard had a hand in it, so did Vince, especially from an RPG perspective. It seems to me that a better place to begin this discussion is by asking, “What kind of place should Inzeladun be? What is Inzeladun’s story?” We should get an idea of our ultimate goal before we start nitpicking monster challenge ratings and such. When roleplaying, I’ve seen Vince tell players, ‘Tell me what you want to accomplish, and I’ll tell you how to do it.” If we tell him what we want to accomplish, then we can work together to do it. We can tackle mechanics after that. In this group we have a great collection of players with lots of experience and entire libraries of source material, both RPG stuff along with history, mythology and other texts. If the standard D&D monsters don’t fit what we’ll need, then we can create entirely new monsters, from Vince’s infamous crocodiles all the way up to fanciful unicorns and beyond. The imagination that it takes to take a base set of rules (d20) and bend them to create what we want captures the intelligence and true spirit of role playing at its’ best. [/QUOTE]
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The World of Inzeladun/Conan d20 Forum
General Discussion
What Changes to Inzeladun?
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