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The World of Inzeladun/Conan d20 Forum
General Discussion
What Changes to Inzeladun?
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<blockquote data-quote="Nyaricus" data-source="post: 2708888" data-attributes="member: 35678"><p>I am sort of a late comer to Inzelandun . . . I have seen the website and downloaded the book, and overall, i have been incrediably impressed with the size and scope (to steal that saying) of the world. It is amazing. Period.</p><p></p><p>So, what should you do with this? To tell you the truth, i am not sure. Staying true to what you love, enjoy and have crafted yourself are what would be important here, in my mind. I am also a (wannabe) world builder who is amazed at the many flaws in the d20 system, what with the amount of magic there is. Tolkiens Middle Earth and real-world myths, legends, folklore and concepts are what help drive me and inspire me - perhaps you should refer back to what truely made you want to create Inzelandun.</p><p></p><p>Going back to your roots and taking a breathe of fresh air and saying "wow, this made me think of doing this, and that idea let me make this" might really help you. </p><p></p><p>If you truely think that Inzelandun is not worth it, then maybe a new world would be the key - something with a more defined concept to it, and not a "kitchen sink" world as you outlined in the first post. My main campaign setting is a low-magic world set in what would be, in earths timeline, abour 1050 AD; and a world which i think will benefit greatly from Iron Heroes. And yet i also wish to craft a "kitchen sink" sort of world set in 1500 with a high fantasy feel to it. I want a Battlemage base class - something which would rub my low magic campaign the wrong way.</p><p></p><p>I don't know if that helps or hinders you, Vince, but i do wish that it's the former, and that the latter won't bother you for any great amount of time. See you around!</p></blockquote><p></p>
[QUOTE="Nyaricus, post: 2708888, member: 35678"] I am sort of a late comer to Inzelandun . . . I have seen the website and downloaded the book, and overall, i have been incrediably impressed with the size and scope (to steal that saying) of the world. It is amazing. Period. So, what should you do with this? To tell you the truth, i am not sure. Staying true to what you love, enjoy and have crafted yourself are what would be important here, in my mind. I am also a (wannabe) world builder who is amazed at the many flaws in the d20 system, what with the amount of magic there is. Tolkiens Middle Earth and real-world myths, legends, folklore and concepts are what help drive me and inspire me - perhaps you should refer back to what truely made you want to create Inzelandun. Going back to your roots and taking a breathe of fresh air and saying "wow, this made me think of doing this, and that idea let me make this" might really help you. If you truely think that Inzelandun is not worth it, then maybe a new world would be the key - something with a more defined concept to it, and not a "kitchen sink" world as you outlined in the first post. My main campaign setting is a low-magic world set in what would be, in earths timeline, abour 1050 AD; and a world which i think will benefit greatly from Iron Heroes. And yet i also wish to craft a "kitchen sink" sort of world set in 1500 with a high fantasy feel to it. I want a Battlemage base class - something which would rub my low magic campaign the wrong way. I don't know if that helps or hinders you, Vince, but i do wish that it's the former, and that the latter won't bother you for any great amount of time. See you around! [/QUOTE]
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The World of Inzeladun/Conan d20 Forum
General Discussion
What Changes to Inzeladun?
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