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What character classes are in your campaign?
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<blockquote data-quote="Drowbane" data-source="post: 2827845" data-attributes="member: 23396"><p>In the game I currently play in (Gestalt): Faen Loresong-Sprite Psion: Kineticist | Rogue, Warforged Fighter | Psion: Shaper (Mine), Deep Dwarf Cleric | Psy-Warrior.</p><p></p><p>Allowed in my Campaigns: </p><p></p><p>Archivist (Heroes of Horror)</p><p>Artificer (Eberron CS)</p><p>Bard (PHB)</p><p>Battledancer (DCv1)</p><p>Berserker (PHB, lightly modified Barbarian)</p><p>Druid (PHB)</p><p>Elementalist (Based on PHB's Sorc and CA's Wu Jen...)</p><p>Favored Soul (Complete Divine / Mini's Handbook)</p><p>Fighter (PHB, lightly modified)</p><p>Incarnate (MoI)</p><p>Jester (DCv1)</p><p>Monk (PHB)</p><p>Mountebank (DCv1)</p><p>Mystic (Mix of Spirit Shaman and Shaman from OA and Complete Divine, with wholes in the design filled in)</p><p>Necromancer (Based on DCv1's Death Master and HoH's Dread Necromancer, with a selection of spells from all class lists, basicly if its Necromantic in flavor or school, they have it. A non-arcane/divine spellcaster... they channel negative energy to fuel thier spells)</p><p>Ninja (Based on the Monte Cook's Unfettered, and Rokugan's Ninja... meant to be a light fighter)</p><p>Priest (Cloistered Cleric from UA)</p><p>Psionicist (XPH's Psion with Psy-warrior powers baked into the 6 disciplines)</p><p>Rogue (PHB, very lightly modified... gains extra Special Ability choices)</p><p>Sage (DCv1's Savant, renamed)</p><p>Scout (CAdv)</p><p>Sha'ir (DCv1)</p><p>Shinobi (CAdv's Ninja)</p><p>Shugenja (Some where between OA and CD's version... not sure yet)</p><p>Soulknife (XPH, lightly modified)</p><p>Spellthief (CAdv)</p><p>Tactician (MHB's Marshal, renamed)</p><p>Templar (PHB Cleric, renamed. Aka, crusaders, paladins, holy knights, dark knights, etc)</p><p>Totemist (MoI)</p><p>Warlock (CA)</p><p>Warmage (CA and MHB)</p><p>Wilder (XPH, with Psywar powers added to Wilder's list)</p><p>Wizard (PHB)</p><p></p><p>I give every class more skill points and an open selection of skills and I run gestalt exclusively, thus classes like Ranger and Paladin have no real niche anymore. A Cleric | Fighter is much more "paladin" than the PHB's... and a Fighter with wisely selected feats and skills can easily out do the Ranger.</p><p></p><p>I don't yet have PHB II or Complete Psi yet... so I haven't added in those new base classes yet. But depending on thier merit, I probably will.</p><p></p><p>Questions? <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p></blockquote><p></p>
[QUOTE="Drowbane, post: 2827845, member: 23396"] In the game I currently play in (Gestalt): Faen Loresong-Sprite Psion: Kineticist | Rogue, Warforged Fighter | Psion: Shaper (Mine), Deep Dwarf Cleric | Psy-Warrior. Allowed in my Campaigns: Archivist (Heroes of Horror) Artificer (Eberron CS) Bard (PHB) Battledancer (DCv1) Berserker (PHB, lightly modified Barbarian) Druid (PHB) Elementalist (Based on PHB's Sorc and CA's Wu Jen...) Favored Soul (Complete Divine / Mini's Handbook) Fighter (PHB, lightly modified) Incarnate (MoI) Jester (DCv1) Monk (PHB) Mountebank (DCv1) Mystic (Mix of Spirit Shaman and Shaman from OA and Complete Divine, with wholes in the design filled in) Necromancer (Based on DCv1's Death Master and HoH's Dread Necromancer, with a selection of spells from all class lists, basicly if its Necromantic in flavor or school, they have it. A non-arcane/divine spellcaster... they channel negative energy to fuel thier spells) Ninja (Based on the Monte Cook's Unfettered, and Rokugan's Ninja... meant to be a light fighter) Priest (Cloistered Cleric from UA) Psionicist (XPH's Psion with Psy-warrior powers baked into the 6 disciplines) Rogue (PHB, very lightly modified... gains extra Special Ability choices) Sage (DCv1's Savant, renamed) Scout (CAdv) Sha'ir (DCv1) Shinobi (CAdv's Ninja) Shugenja (Some where between OA and CD's version... not sure yet) Soulknife (XPH, lightly modified) Spellthief (CAdv) Tactician (MHB's Marshal, renamed) Templar (PHB Cleric, renamed. Aka, crusaders, paladins, holy knights, dark knights, etc) Totemist (MoI) Warlock (CA) Warmage (CA and MHB) Wilder (XPH, with Psywar powers added to Wilder's list) Wizard (PHB) I give every class more skill points and an open selection of skills and I run gestalt exclusively, thus classes like Ranger and Paladin have no real niche anymore. A Cleric | Fighter is much more "paladin" than the PHB's... and a Fighter with wisely selected feats and skills can easily out do the Ranger. I don't yet have PHB II or Complete Psi yet... so I haven't added in those new base classes yet. But depending on thier merit, I probably will. Questions? :lol: [/QUOTE]
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