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What character classes are in your campaign?
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<blockquote data-quote="Kanegrundar" data-source="post: 2829326" data-attributes="member: 3913"><p>I voted based on what I allow.</p><p></p><p>Here's the list from what I remember (spans several books)</p><p>Barbarian</p><p>Bard</p><p>Cleric</p><p>Druid</p><p>Monk</p><p>Paladin</p><p>Rogue</p><p>Fighter</p><p>Ranger</p><p>Wizard</p><p>Gunmage</p><p>Fell Caller</p><p>Scout (from WoW)</p><p>Hunter</p><p>Marshal</p><p>Healer (from Miniatures Handbook)</p><p>Akashic</p><p>Champion</p><p>Templar (WoW Paladin)</p><p>Incarnate</p><p>Totemist</p><p>Psychic Warrior</p><p>Soulknife</p><p>Psion</p><p>Wilder</p><p>Samurai (from Legends of the Samurai)</p><p>Ninja</p><p>Spellthief</p><p>Warmain</p><p>Unfettered</p><p>Oathsworn</p><p>Mageblade</p><p>Hexblade</p><p>Totem Warrior</p><p>Shaman</p><p>Shugenja</p><p>Sohei</p><p>Favored Soul</p><p>Ritual Warrior</p><p>Guttermage</p><p>Battle Dancer</p><p>Jester</p><p>War Mage</p><p>And a couple of others that I've forgotten. Only a handful have actually seen playtime.</p><p></p><p>I removed Sorcerers since I'm using spell points, and didn't much see the point in them then. Although I've toyed with the idea of putting them back in and giving them a few bonus spell points each level so that they retain the ability to cast more spells, but don't have the flexibility in their spell selection compared to wizards.</p></blockquote><p></p>
[QUOTE="Kanegrundar, post: 2829326, member: 3913"] I voted based on what I allow. Here's the list from what I remember (spans several books) Barbarian Bard Cleric Druid Monk Paladin Rogue Fighter Ranger Wizard Gunmage Fell Caller Scout (from WoW) Hunter Marshal Healer (from Miniatures Handbook) Akashic Champion Templar (WoW Paladin) Incarnate Totemist Psychic Warrior Soulknife Psion Wilder Samurai (from Legends of the Samurai) Ninja Spellthief Warmain Unfettered Oathsworn Mageblade Hexblade Totem Warrior Shaman Shugenja Sohei Favored Soul Ritual Warrior Guttermage Battle Dancer Jester War Mage And a couple of others that I've forgotten. Only a handful have actually seen playtime. I removed Sorcerers since I'm using spell points, and didn't much see the point in them then. Although I've toyed with the idea of putting them back in and giving them a few bonus spell points each level so that they retain the ability to cast more spells, but don't have the flexibility in their spell selection compared to wizards. [/QUOTE]
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