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What character generation method do you use?
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<blockquote data-quote="woodelf" data-source="post: 1569850" data-attributes="member: 10201"><p>Either</p><p>--4d6, drop whichever one you darn well feel like, and arrange to suit [sure, most people drop the lowest die, but i think it's silly to explicitly disallow dropping a high die by the wording of the rules]</p><p>or</p><p>--a system sorta like the old Unearthed Arcana option: each race has a variable number of dice for each stat, from 2 to 9. You roll that many, total up to 3 of them (usually the highest three, but it's up to the player), and that's your score for that ability. Helps to enforce the stereotypes of the races by generally giving them the expected strengths and weaknesses. The idea is to be more simulationist, rather than the goal of the UA method which was to be narrativist and give you the class you wanted.</p></blockquote><p></p>
[QUOTE="woodelf, post: 1569850, member: 10201"] Either --4d6, drop whichever one you darn well feel like, and arrange to suit [sure, most people drop the lowest die, but i think it's silly to explicitly disallow dropping a high die by the wording of the rules] or --a system sorta like the old Unearthed Arcana option: each race has a variable number of dice for each stat, from 2 to 9. You roll that many, total up to 3 of them (usually the highest three, but it's up to the player), and that's your score for that ability. Helps to enforce the stereotypes of the races by generally giving them the expected strengths and weaknesses. The idea is to be more simulationist, rather than the goal of the UA method which was to be narrativist and give you the class you wanted. [/QUOTE]
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What character generation method do you use?
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