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<blockquote data-quote="yesnomu" data-source="post: 5149888" data-attributes="member: 77306"><p>Right now I'd like to try out a (houseruled) Fightbrain, or a (possibly Int-based variant) Runepriest. </p><p></p><p>I'd also like to take my Shielding Swordmage out of mothballs, and possibly get her to Paragon. She looks like this at 3:</p><p>[sblock]====== Created Using Wizards of the Coast D&D Character Builder ======</p><p>Althaea, level 3</p><p>Eladrin, Swordmage</p><p>Swordmage Aegis: Aegis of Shielding</p><p>Background: Birth - On Another Plane (+2 to Arcana)</p><p></p><p>FINAL ABILITY SCORES</p><p>Str 12, Con 16, Dex 12, Int 18, Wis 12, Cha 8.</p><p></p><p>STARTING ABILITY SCORES</p><p>Str 12, Con 16, Dex 10, Int 16, Wis 12, Cha 8.</p><p></p><p></p><p>AC: 21 Fort: 15 Reflex: 16 Will: 16</p><p>HP: 43 Surges: 11 Surge Value: 10</p><p></p><p>TRAINED SKILLS</p><p>Religion +10, Arcana +14, Insight +7, Diplomacy +5, History +12</p><p></p><p>UNTRAINED SKILLS</p><p>Acrobatics +2, Bluff, Dungeoneering +2, Endurance +4, Heal +2, Intimidate, Nature +2, Perception +2, Stealth +2, Streetwise, Thievery +2, Athletics +2</p><p></p><p>FEATS</p><p>Level 1: Intelligent Blademaster</p><p>Level 2: White Lotus Riposte</p><p></p><p>POWERS</p><p>Swordmage at-will 1: Sword Burst</p><p>Swordmage at-will 1: Booming Blade</p><p>Swordmage encounter 1: Sword of Sigils</p><p>Swordmage daily 1: Sweeping Frostblade</p><p>Swordmage utility 2: Channeling Shield</p><p>Swordmage encounter 3: Dimensional Vortex</p><p></p><p>ITEMS</p><p>Longsword, Adventurer's Kit, Bottle of Wine, Footpads, Magic Longsword +2, Leather Armor of Aegis Expansion +1, Amulet of Physical Resolve +1, Potion of Healing (heroic tier)</p><p>====== Copy to Clipboard and Press the Import Button on the Summary Tab ======[/sblock]</p><p></p><p>Here're the two characters I'm playing now, a summoner druid and dwarven bear shaman:</p><p>[sblock="Summoner Druid. Races were restricted."]====== Created Using Wizards of the Coast D&D Character Builder ======</p><p>Mariko, level 15</p><p>Longtooth Shifter, Druid, Primal Summoner</p><p>Primal Aspect: Primal Predator</p><p>Background: Birth - Omen (+2 to Arcana)</p><p></p><p>FINAL ABILITY SCORES</p><p>Str 14, Con 14, Dex 20, Int 11, Wis 22, Cha 9.</p><p></p><p>STARTING ABILITY SCORES</p><p>Str 11, Con 13, Dex 16, Int 10, Wis 16, Cha 8.</p><p></p><p></p><p>AC: 31 Fort: 25 Reflex: 29 Will: 30</p><p>HP: 96 Surges: 9 Surge Value: 24</p><p></p><p>TRAINED SKILLS</p><p>Nature +18, Insight +18, Arcana +14, Perception +18</p><p></p><p>UNTRAINED SKILLS</p><p>Acrobatics +11, Bluff +6, Diplomacy +6, Dungeoneering +13, Endurance +10, Heal +13, History +7, Intimidate +6, Religion +7, Stealth +11, Streetwise +6, Thievery +11, Athletics +10</p><p></p><p>FEATS</p><p>Druid: Ritual Caster</p><p>Level 1: Strong-Willed Summoning</p><p>Level 2: Superior Implement Training (Accurate staff)</p><p>Level 4: Spirit Talker</p><p>Level 6: Weapon Focus (Staff)</p><p>Level 8: Shield Proficiency (Light)</p><p>Level 10: Quick Stow (retrained to Quick Wild Shape at Level 11)</p><p>Level 11: Pouncing Form</p><p>Level 12: Stalking Panther Form</p><p>Level 14: Paragon Defenses</p><p></p><p>POWERS</p><p>Druid at-will 1: Fire Hawk</p><p>Druid at-will 1: Grasping Tide (Druid)</p><p>Druid at-will 1: Savage Rend</p><p>Spirit Talker: Spirit's Prey</p><p>Druid encounter 1: Thorn Spray</p><p>Druid daily 1: Summon Giant Toad</p><p>Druid utility 2: Verdant Bounty</p><p>Druid encounter 3: Predator's Flurry</p><p>Druid daily 5: Summon Guard Drake</p><p>Druid utility 6: Camouflage Cloak</p><p>Druid encounter 7: Latch On</p><p>Druid daily 9: Summon Crocodile</p><p>Druid utility 10: Animal Clan</p><p>Druid encounter 13: Claws of Retribution (replaces Latch On)</p><p>Druid daily 15: Summon Great Eagle (replaces Summon Guard Drake)</p><p></p><p>ITEMS</p><p>Ritual Book, Claw Gloves (heroic tier), Reading Spectacles (heroic tier), Phylactery of Action (heroic tier), Oil of Flesh Returned (heroic tier), Light Shield, Siberys Shard of the Mage (heroic tier), Salve of Power (heroic tier), Ring of Many Forms (paragon tier), Bag of Holding (heroic tier), Boots of the Fencing Master (heroic tier), Belt of Vim (heroic tier), Circlet of Indomitability (heroic tier), Roc Darkhide Armor +4, Summoner's Accurate staff +3, Amulet of Protection +4</p><p>RITUALS</p><p>Animal Messenger, Comprehend Language, Linked Portal, Inquisitive's Eyes, Transfer Enchantment, Sending</p><p>====== Copy to Clipboard and Press the Import Button on the Summary Tab ======[/sblock]</p><p>She's a lot of fun, predator druids are ridiculously mobile, and having a summon out in most every encounter gives me pretty decent damage as well. (Having a DM who allows me to use the unerrata'd salve of power and lets shields work in beast form helps too.)</p><p>[sblock="Bear Shaman"]</p><p>====== Created Using Wizards of the Coast D&D Character Builder ======</p><p>Durin, level 12</p><p>Dwarf, Shaman, Spirit Tempest</p><p>Companion Spirit: Protector Spirit</p><p></p><p>FINAL ABILITY SCORES</p><p>Str 14, Con 21, Dex 11, Int 12, Wis 21, Cha 9.</p><p></p><p>STARTING ABILITY SCORES</p><p>Str 13, Con 16, Dex 10, Int 11, Wis 16, Cha 8.</p><p></p><p></p><p>AC: 27 Fort: 25 Reflex: 20 Will: 25</p><p>HP: 88 Surges: 14 Surge Value: 27</p><p></p><p>TRAINED SKILLS</p><p>Nature +16, Arcana +12, Insight +16, Perception +16, Religion +12</p><p></p><p>UNTRAINED SKILLS</p><p>Acrobatics +5, Bluff +5, Diplomacy +5, Dungeoneering +13, Endurance +12, Heal +11, History +7, Intimidate +5, Stealth +5, Streetwise +5, Thievery +5, Athletics +7</p><p></p><p>FEATS</p><p>Level 1: Armor Proficiency (Chainmail)</p><p>Level 2: Implement Expertise (Totem)</p><p>Level 4: Vigorous Spirit</p><p>Level 6: Protector Spirit Adept (retrained to Dwarven Durability at Level 11)</p><p>Level 8: Soldier of Virtue</p><p>Level 10: Strengthening Spirit</p><p>Level 11: Nimble Spirit</p><p>Level 12: Untiring Virtue</p><p></p><p>POWERS</p><p>Shaman at-will 1: Spirit of the Tempest</p><p>Shaman encounter 1: Twin Panthers</p><p>Shaman daily 1: Blessing of the Seven Winds</p><p>Shaman utility 2: Spirits of Battle</p><p>Shaman encounter 3: Capturing Jaws</p><p>Shaman daily 5: War Chieftain's Blessing</p><p>Shaman utility 6: Sudden Restoration</p><p>Shaman encounter 7: Spirit of Weakness</p><p>Shaman daily 9: Raging Storm Spirit</p><p>Shaman utility 10: Spirit Summons</p><p></p><p>ITEMS</p><p>Adventurer's Kit, Totem, Magic Totem +2, Healer's Brooch +2, Shared Valor Braidmail Armor +3, Mace of Healing +2, Magic Totem +3, Couters of Second Chances (heroic tier), Circlet of Second Chances (heroic tier), Healer's Brooch +3</p><p>====== Copy to Clipboard and Press the Import Button on the Summary Tab ======</p><p>[/sblock]</p><p>I like playing this guy, too. I specialize in zones and conjurations to synchronize with my PP, which spreads more free healing around to allies near them. I can stop my squishy allies from having to spend surges even in difficult encounters, which dramatically helps our endurance--we leveled from 11 to 12 in a single in-game day! I'm also pretty good at condition-flushing, or I would be if my party could roll a save! Grr.</p><p></p><p>Overall, I really just want to play more! There's just not enough time in a week, with everyone's busy schedules. I'm lucky to be in two semi-regular games.</p></blockquote><p></p>
[QUOTE="yesnomu, post: 5149888, member: 77306"] Right now I'd like to try out a (houseruled) Fightbrain, or a (possibly Int-based variant) Runepriest. I'd also like to take my Shielding Swordmage out of mothballs, and possibly get her to Paragon. She looks like this at 3: [sblock]====== Created Using Wizards of the Coast D&D Character Builder ====== Althaea, level 3 Eladrin, Swordmage Swordmage Aegis: Aegis of Shielding Background: Birth - On Another Plane (+2 to Arcana) FINAL ABILITY SCORES Str 12, Con 16, Dex 12, Int 18, Wis 12, Cha 8. STARTING ABILITY SCORES Str 12, Con 16, Dex 10, Int 16, Wis 12, Cha 8. AC: 21 Fort: 15 Reflex: 16 Will: 16 HP: 43 Surges: 11 Surge Value: 10 TRAINED SKILLS Religion +10, Arcana +14, Insight +7, Diplomacy +5, History +12 UNTRAINED SKILLS Acrobatics +2, Bluff, Dungeoneering +2, Endurance +4, Heal +2, Intimidate, Nature +2, Perception +2, Stealth +2, Streetwise, Thievery +2, Athletics +2 FEATS Level 1: Intelligent Blademaster Level 2: White Lotus Riposte POWERS Swordmage at-will 1: Sword Burst Swordmage at-will 1: Booming Blade Swordmage encounter 1: Sword of Sigils Swordmage daily 1: Sweeping Frostblade Swordmage utility 2: Channeling Shield Swordmage encounter 3: Dimensional Vortex ITEMS Longsword, Adventurer's Kit, Bottle of Wine, Footpads, Magic Longsword +2, Leather Armor of Aegis Expansion +1, Amulet of Physical Resolve +1, Potion of Healing (heroic tier) ====== Copy to Clipboard and Press the Import Button on the Summary Tab ======[/sblock] Here're the two characters I'm playing now, a summoner druid and dwarven bear shaman: [sblock="Summoner Druid. Races were restricted."]====== Created Using Wizards of the Coast D&D Character Builder ====== Mariko, level 15 Longtooth Shifter, Druid, Primal Summoner Primal Aspect: Primal Predator Background: Birth - Omen (+2 to Arcana) FINAL ABILITY SCORES Str 14, Con 14, Dex 20, Int 11, Wis 22, Cha 9. STARTING ABILITY SCORES Str 11, Con 13, Dex 16, Int 10, Wis 16, Cha 8. AC: 31 Fort: 25 Reflex: 29 Will: 30 HP: 96 Surges: 9 Surge Value: 24 TRAINED SKILLS Nature +18, Insight +18, Arcana +14, Perception +18 UNTRAINED SKILLS Acrobatics +11, Bluff +6, Diplomacy +6, Dungeoneering +13, Endurance +10, Heal +13, History +7, Intimidate +6, Religion +7, Stealth +11, Streetwise +6, Thievery +11, Athletics +10 FEATS Druid: Ritual Caster Level 1: Strong-Willed Summoning Level 2: Superior Implement Training (Accurate staff) Level 4: Spirit Talker Level 6: Weapon Focus (Staff) Level 8: Shield Proficiency (Light) Level 10: Quick Stow (retrained to Quick Wild Shape at Level 11) Level 11: Pouncing Form Level 12: Stalking Panther Form Level 14: Paragon Defenses POWERS Druid at-will 1: Fire Hawk Druid at-will 1: Grasping Tide (Druid) Druid at-will 1: Savage Rend Spirit Talker: Spirit's Prey Druid encounter 1: Thorn Spray Druid daily 1: Summon Giant Toad Druid utility 2: Verdant Bounty Druid encounter 3: Predator's Flurry Druid daily 5: Summon Guard Drake Druid utility 6: Camouflage Cloak Druid encounter 7: Latch On Druid daily 9: Summon Crocodile Druid utility 10: Animal Clan Druid encounter 13: Claws of Retribution (replaces Latch On) Druid daily 15: Summon Great Eagle (replaces Summon Guard Drake) ITEMS Ritual Book, Claw Gloves (heroic tier), Reading Spectacles (heroic tier), Phylactery of Action (heroic tier), Oil of Flesh Returned (heroic tier), Light Shield, Siberys Shard of the Mage (heroic tier), Salve of Power (heroic tier), Ring of Many Forms (paragon tier), Bag of Holding (heroic tier), Boots of the Fencing Master (heroic tier), Belt of Vim (heroic tier), Circlet of Indomitability (heroic tier), Roc Darkhide Armor +4, Summoner's Accurate staff +3, Amulet of Protection +4 RITUALS Animal Messenger, Comprehend Language, Linked Portal, Inquisitive's Eyes, Transfer Enchantment, Sending ====== Copy to Clipboard and Press the Import Button on the Summary Tab ======[/sblock] She's a lot of fun, predator druids are ridiculously mobile, and having a summon out in most every encounter gives me pretty decent damage as well. (Having a DM who allows me to use the unerrata'd salve of power and lets shields work in beast form helps too.) [sblock="Bear Shaman"] ====== Created Using Wizards of the Coast D&D Character Builder ====== Durin, level 12 Dwarf, Shaman, Spirit Tempest Companion Spirit: Protector Spirit FINAL ABILITY SCORES Str 14, Con 21, Dex 11, Int 12, Wis 21, Cha 9. STARTING ABILITY SCORES Str 13, Con 16, Dex 10, Int 11, Wis 16, Cha 8. AC: 27 Fort: 25 Reflex: 20 Will: 25 HP: 88 Surges: 14 Surge Value: 27 TRAINED SKILLS Nature +16, Arcana +12, Insight +16, Perception +16, Religion +12 UNTRAINED SKILLS Acrobatics +5, Bluff +5, Diplomacy +5, Dungeoneering +13, Endurance +12, Heal +11, History +7, Intimidate +5, Stealth +5, Streetwise +5, Thievery +5, Athletics +7 FEATS Level 1: Armor Proficiency (Chainmail) Level 2: Implement Expertise (Totem) Level 4: Vigorous Spirit Level 6: Protector Spirit Adept (retrained to Dwarven Durability at Level 11) Level 8: Soldier of Virtue Level 10: Strengthening Spirit Level 11: Nimble Spirit Level 12: Untiring Virtue POWERS Shaman at-will 1: Spirit of the Tempest Shaman encounter 1: Twin Panthers Shaman daily 1: Blessing of the Seven Winds Shaman utility 2: Spirits of Battle Shaman encounter 3: Capturing Jaws Shaman daily 5: War Chieftain's Blessing Shaman utility 6: Sudden Restoration Shaman encounter 7: Spirit of Weakness Shaman daily 9: Raging Storm Spirit Shaman utility 10: Spirit Summons ITEMS Adventurer's Kit, Totem, Magic Totem +2, Healer's Brooch +2, Shared Valor Braidmail Armor +3, Mace of Healing +2, Magic Totem +3, Couters of Second Chances (heroic tier), Circlet of Second Chances (heroic tier), Healer's Brooch +3 ====== Copy to Clipboard and Press the Import Button on the Summary Tab ====== [/sblock] I like playing this guy, too. I specialize in zones and conjurations to synchronize with my PP, which spreads more free healing around to allies near them. I can stop my squishy allies from having to spend surges even in difficult encounters, which dramatically helps our endurance--we leveled from 11 to 12 in a single in-game day! I'm also pretty good at condition-flushing, or I would be if my party could roll a save! Grr. Overall, I really just want to play more! There's just not enough time in a week, with everyone's busy schedules. I'm lucky to be in two semi-regular games. [/QUOTE]
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