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[+]What Characters Are You Excited to Build?
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<blockquote data-quote="Kurotowa" data-source="post: 9256444" data-attributes="member: 27957"><p>I should also give honorable mention to one that's at the top of my B-list and that I think people are sleeping on: Arcane Trickster Rogue.</p><p></p><p>Mainly, they're no longer limited to Enchantment and Illusion spells. Sure, two of the three starting spells have to be from those schools. But at least in UA6, none of your future picks had to be, and nothing stopped you from exchanging those spells out. So an Arcane Trickster could pick up infinitely more useful spells that didn't rely on their low caster stat. A Rogue with Jump, Sleep, and Rope Trick? Sounds good to me.</p><p></p><p>Also, Mage Hand Legerdemain is less restricted in what it can do. And there's so many handy things you can do with a hand, like sweeping away a weapon you forced them to drop with Cunning Strike: Disarm. But then you can't Cunning Action: Disengage out of melee, you say? Isn't it nice that whips are now Rogue weapons, giving them a Reach Finesse option. Or grab Booming Blade as a cantrip, get in close, and use Cunning Strike: Withdraw to leave your Mage Hand free to act.</p><p></p><p>Yes, overall the UA6 Rogue is a bit less stunning than, say, the UA8 Monk. But it's still improved all around, and may see yet more improvements before the final release. I think Rogue has potential, and maybe Arcane Trickster most of all.</p></blockquote><p></p>
[QUOTE="Kurotowa, post: 9256444, member: 27957"] I should also give honorable mention to one that's at the top of my B-list and that I think people are sleeping on: Arcane Trickster Rogue. Mainly, they're no longer limited to Enchantment and Illusion spells. Sure, two of the three starting spells have to be from those schools. But at least in UA6, none of your future picks had to be, and nothing stopped you from exchanging those spells out. So an Arcane Trickster could pick up infinitely more useful spells that didn't rely on their low caster stat. A Rogue with Jump, Sleep, and Rope Trick? Sounds good to me. Also, Mage Hand Legerdemain is less restricted in what it can do. And there's so many handy things you can do with a hand, like sweeping away a weapon you forced them to drop with Cunning Strike: Disarm. But then you can't Cunning Action: Disengage out of melee, you say? Isn't it nice that whips are now Rogue weapons, giving them a Reach Finesse option. Or grab Booming Blade as a cantrip, get in close, and use Cunning Strike: Withdraw to leave your Mage Hand free to act. Yes, overall the UA6 Rogue is a bit less stunning than, say, the UA8 Monk. But it's still improved all around, and may see yet more improvements before the final release. I think Rogue has potential, and maybe Arcane Trickster most of all. [/QUOTE]
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