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[+]What Characters Are You Excited to Build?
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<blockquote data-quote="doctorbadwolf" data-source="post: 9256677" data-attributes="member: 6704184"><p>I’ve suggested the same thing before. Cant speak for [USER=6716779]@Zardnaar[/USER] but what I suggested to replace favored enemy was basically the features of the Hunter Ranger. </p><p></p><p>But, in the end I don’t love the idea because I do think that there should be a “basic” Ranger subclass. Idk maybe the Hunter gets all three options instead of the base class’ one of three. </p><p></p><p>Thematically I can see Ranger and Paladin sharing space, sure. Mechanically I’d prefer to see them diverge a bit more than they currently do, but I get where you’re coming from. </p><p>I do like the snowball thing, and the Tasha’s Favored Foe ability has that a little, since the language of it means that you can reasonably conclude that each turn you can add <em>another d4</em> to your damage, so round 1 is 1d4, round 2 is 2d4, etc. </p><p>I did the math back when it came out though, and it still doesn’t outperform Hunter’s Mark on average. </p><p></p><p>I’d love to see something where maybe you do wis mod extra damage per hit if the target is below half HP, so a Hunter could at least stack that with the “do an extra die of damage if the target isn’t at full HP” thing. </p><p></p><p>If only they’d move the bard further from “weird Jack of all trades wizard” and closer to the most knowledgable of the experts, and use reduced Spellcasting to expand the power of Bardic Inspiration and then give a level 1 or 2 choice between JoAT and a more “I sing and I know things” feature (like a minor legend lore type thing). Honestly I think the bard would have a better niche if they aimed a little more toward the mytho-historical Celtic and Germanic bards. </p><p></p><p>Sure, my point is simply that I think the design focus should be skill and matching thematics and mechanics, with the warrior combat prowess less of a priority. </p><p></p><p>Of course my rewrite would give Rangers Jack of all trades rather than Bards having it, and focus more on features that make the whole party deadlier. </p><p></p><p>For instance, rather than favored enemy or Hunter’s Mark, Banes that reduce the potency of a type of monster or make it more vulnerable, like making it hard and painful for a creature to fly if they fail the save when you hit them. You know how to make it easier to kill dragons because you studied them, and you know how to craft Dragon’s Bane which makes the target’s breath weapon deal less damage and reduces its speed, especially with special movement types like flying. Troll’s Bane would shut down healing and regeneration and make the target take extra damage from fire and acid. Etc. useful against many creatures, but especially potent against one, and it makes the whole party more effective.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 9256677, member: 6704184"] I’ve suggested the same thing before. Cant speak for [USER=6716779]@Zardnaar[/USER] but what I suggested to replace favored enemy was basically the features of the Hunter Ranger. But, in the end I don’t love the idea because I do think that there should be a “basic” Ranger subclass. Idk maybe the Hunter gets all three options instead of the base class’ one of three. Thematically I can see Ranger and Paladin sharing space, sure. Mechanically I’d prefer to see them diverge a bit more than they currently do, but I get where you’re coming from. I do like the snowball thing, and the Tasha’s Favored Foe ability has that a little, since the language of it means that you can reasonably conclude that each turn you can add [I]another d4[/I] to your damage, so round 1 is 1d4, round 2 is 2d4, etc. I did the math back when it came out though, and it still doesn’t outperform Hunter’s Mark on average. I’d love to see something where maybe you do wis mod extra damage per hit if the target is below half HP, so a Hunter could at least stack that with the “do an extra die of damage if the target isn’t at full HP” thing. If only they’d move the bard further from “weird Jack of all trades wizard” and closer to the most knowledgable of the experts, and use reduced Spellcasting to expand the power of Bardic Inspiration and then give a level 1 or 2 choice between JoAT and a more “I sing and I know things” feature (like a minor legend lore type thing). Honestly I think the bard would have a better niche if they aimed a little more toward the mytho-historical Celtic and Germanic bards. Sure, my point is simply that I think the design focus should be skill and matching thematics and mechanics, with the warrior combat prowess less of a priority. Of course my rewrite would give Rangers Jack of all trades rather than Bards having it, and focus more on features that make the whole party deadlier. For instance, rather than favored enemy or Hunter’s Mark, Banes that reduce the potency of a type of monster or make it more vulnerable, like making it hard and painful for a creature to fly if they fail the save when you hit them. You know how to make it easier to kill dragons because you studied them, and you know how to craft Dragon’s Bane which makes the target’s breath weapon deal less damage and reduces its speed, especially with special movement types like flying. Troll’s Bane would shut down healing and regeneration and make the target take extra damage from fire and acid. Etc. useful against many creatures, but especially potent against one, and it makes the whole party more effective. [/QUOTE]
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