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<blockquote data-quote="Graf" data-source="post: 4491573" data-attributes="member: 3087"><p>Brain,</p><p></p><p>The wiki in this area is... terrible. (It's my fault so I can say that...).</p><p></p><p>As written Mykonos' Sanctuary was a very peaceful mining community located near Daunton and protected by a powerful monastery.</p><p></p><p>Then the Cult infiltrated the Monastery leading to the <a href="http://www.enworld.org/wiki/index.php/L4W:Daunton#The_Days_of_Darkness" target="_blank">Days of Darkness</a>; </p><p>This would launch a series of attacks, most of which weren't identified as being coordinated attacks at the time (example:the headquarters of the Brotherhood of the Spun Staff would be destroyed (becoming the <a href="http://www.enworld.org/wiki/index.php/L4W:Daunton#The_Shattered_Spire" target="_blank">Shattered Spire</a>))</p><p><a href="http://www.enworld.org/wiki/index.php/L4W:The_Five" target="_blank">the Five</a> (link is just background, nothing about the brotherhood) ultimately perished stopping the eldrich thing that they unleashed.</p><p></p><p>During the time that this was going on the dwarves had a very difficult time (touched on briefly <a href="http://www.enworld.org/wiki/index.php/L4W:Character_Creation#Mykonos.27_Sanctuary" target="_blank">here</a>).</p><p></p><p>The "story" as written about Mykonos' Sanctuary is about corruption in a peaceful community; having them be (another) area that was actually under attack from humanoids raises some issues.</p><p>1. Why weren't the kobolds dislodged by the powerful monks (or the five); the five made it a policy to keep the proximate isles reasonably clean; (the repeatedly cleaned up Bacarte for instance)</p><p>2. Why weren't they corrupted or dealt with by the brotherhood? (who are presented as being a potent enough force that a concerted attack by non-five Daunton adventurers couldn't dislodge them)</p><p>3. Mykonos' Sanctuary obviously isn't a peaceful community if it's under attack by kobolds. How does it change? </p><p>4. Broader effect on monstrous races. Daunton and the proximate isles accepts "monstrous" races partially because there is not a recent history of violence. The Rain of Steel was over a hundred years ago, and most threats come from cults, etc.</p><p></p><p>If we're going to have a vicious group of murderous humanoids that were so tough they couldn't be disloged by the five, or by the monks then that would probably adjust the attitudes of locals (they view Mykonos' Sanctuary very well, the dwarves were good neighbors for centuries and the metals and minerals they supplied are/were an essential part of the economy) to make them more hostile against kobolds.</p><p></p><p>Since that would adversely effect all kobold PCs I'm somewhat leary.</p><p></p><p>However if you just want to have kobe a kobold from Mykonos' Sanctuary that's another story.</p><p></p><p>It's possible that there was a tribe of kobolds who dwelled beneath the isle and were violent at one point, but were pacified (to a degree at least). They may have initially escaped notice of the brotherhood and then helped some dwarves.</p><p></p><p>Sorry this is so long. Just thinking out loud.</p></blockquote><p></p>
[QUOTE="Graf, post: 4491573, member: 3087"] Brain, The wiki in this area is... terrible. (It's my fault so I can say that...). As written Mykonos' Sanctuary was a very peaceful mining community located near Daunton and protected by a powerful monastery. Then the Cult infiltrated the Monastery leading to the [URL="http://www.enworld.org/wiki/index.php/L4W:Daunton#The_Days_of_Darkness"]Days of Darkness[/URL]; This would launch a series of attacks, most of which weren't identified as being coordinated attacks at the time (example:the headquarters of the Brotherhood of the Spun Staff would be destroyed (becoming the [URL="http://www.enworld.org/wiki/index.php/L4W:Daunton#The_Shattered_Spire"]Shattered Spire[/URL])) [URL="http://www.enworld.org/wiki/index.php/L4W:The_Five"]the Five[/URL] (link is just background, nothing about the brotherhood) ultimately perished stopping the eldrich thing that they unleashed. During the time that this was going on the dwarves had a very difficult time (touched on briefly [URL="http://www.enworld.org/wiki/index.php/L4W:Character_Creation#Mykonos.27_Sanctuary"]here[/URL]). The "story" as written about Mykonos' Sanctuary is about corruption in a peaceful community; having them be (another) area that was actually under attack from humanoids raises some issues. 1. Why weren't the kobolds dislodged by the powerful monks (or the five); the five made it a policy to keep the proximate isles reasonably clean; (the repeatedly cleaned up Bacarte for instance) 2. Why weren't they corrupted or dealt with by the brotherhood? (who are presented as being a potent enough force that a concerted attack by non-five Daunton adventurers couldn't dislodge them) 3. Mykonos' Sanctuary obviously isn't a peaceful community if it's under attack by kobolds. How does it change? 4. Broader effect on monstrous races. Daunton and the proximate isles accepts "monstrous" races partially because there is not a recent history of violence. The Rain of Steel was over a hundred years ago, and most threats come from cults, etc. If we're going to have a vicious group of murderous humanoids that were so tough they couldn't be disloged by the five, or by the monks then that would probably adjust the attitudes of locals (they view Mykonos' Sanctuary very well, the dwarves were good neighbors for centuries and the metals and minerals they supplied are/were an essential part of the economy) to make them more hostile against kobolds. Since that would adversely effect all kobold PCs I'm somewhat leary. However if you just want to have kobe a kobold from Mykonos' Sanctuary that's another story. It's possible that there was a tribe of kobolds who dwelled beneath the isle and were violent at one point, but were pacified (to a degree at least). They may have initially escaped notice of the brotherhood and then helped some dwarves. Sorry this is so long. Just thinking out loud. [/QUOTE]
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