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What class(es) does your group tend to avoid?
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<blockquote data-quote="John Morrow" data-source="post: 2131099" data-attributes="member: 27012"><p>It depends on the player in my group. Some players in my group avoid certain types of characters. I solved a lot of that problem in my current D&D campaign by offering a 1,000 XP premium, enough to create a second level or dual class first-level character, for playing a character against type. </p><p></p><p>To get the 1,000 XP they had two choices. They either had to create a character that had at least one level in one of four classes against type for that player and no levels in any of four classes I'm tired of them playing <em>or</em> they had to create three different characters (with no classes in common) and I'd pick the one they played. I also gave them additional starting money for playing the sort of character race that they usually don't play. </p><p></p><p>All of the players opted for the first option and picked character races against type. The one player who never plays magic users had trouble getting a handle on his first character, a sorcerer, but seems to be having a good time with his second character, a cleric. Two of the other players created other characters more in type but both have since gone back to their original characters for the main campaign. The most successful is probably the player with the druid, a character class he might never have picked if it wasn't on a short list. He's very happy with the way his character is turning out. So I think it's worked out pretty well.</p></blockquote><p></p>
[QUOTE="John Morrow, post: 2131099, member: 27012"] It depends on the player in my group. Some players in my group avoid certain types of characters. I solved a lot of that problem in my current D&D campaign by offering a 1,000 XP premium, enough to create a second level or dual class first-level character, for playing a character against type. To get the 1,000 XP they had two choices. They either had to create a character that had at least one level in one of four classes against type for that player and no levels in any of four classes I'm tired of them playing [i]or[/i] they had to create three different characters (with no classes in common) and I'd pick the one they played. I also gave them additional starting money for playing the sort of character race that they usually don't play. All of the players opted for the first option and picked character races against type. The one player who never plays magic users had trouble getting a handle on his first character, a sorcerer, but seems to be having a good time with his second character, a cleric. Two of the other players created other characters more in type but both have since gone back to their original characters for the main campaign. The most successful is probably the player with the druid, a character class he might never have picked if it wasn't on a short list. He's very happy with the way his character is turning out. So I think it's worked out pretty well. [/QUOTE]
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What class(es) does your group tend to avoid?
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