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General Tabletop Discussion
*Dungeons & Dragons
What class really is the "jack of all trades"?
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<blockquote data-quote="77IM" data-source="post: 6640896" data-attributes="member: 12377"><p>Half-elf bard gets a ton of skill picks, good Charisma for talking to people, can afford a reasonable Dex for a decent AC plus decent attacks with rapier + light crossbow, and for spells can pick up <em>healing word</em>, <em>vicious mockery</em>, <em>thunderwave</em>, <em>shatter</em>, and <em>invisibility</em> fairly early on. That's reasonably versatile, and not too complicated to pick up quickly. It's the only arcane class with easy access to healing magic (unless you allow Favored Soul sorcerers).</p><p></p><p>Other classes to consider are Tempest Cleric (decent Str + martial weapon, shield, heavy armor + <em>healing word</em> and <em>thunderwave</em> and <em>shatter</em> and some pretty good zapping powers), Light Cleric (same deal, but replace the tanking with reasonably powerful fire spells and a great Channel Divinity effect), Druid of the Land (Moon is even more versatile but may be too complicated for a pick-up character), Ranger (decent martial ability, <em>cure wounds</em>, pretty useful skills and spells), Paladin (pretty great defensively and can really bring the damage when needed), and just about any flavor of Warlock (no healing at all and limited spell selection, but built right can collect a good number of utility effects and skills).</p></blockquote><p></p>
[QUOTE="77IM, post: 6640896, member: 12377"] Half-elf bard gets a ton of skill picks, good Charisma for talking to people, can afford a reasonable Dex for a decent AC plus decent attacks with rapier + light crossbow, and for spells can pick up [i]healing word[/i], [i]vicious mockery[/i], [i]thunderwave[/i], [i]shatter[/i], and [i]invisibility[/i] fairly early on. That's reasonably versatile, and not too complicated to pick up quickly. It's the only arcane class with easy access to healing magic (unless you allow Favored Soul sorcerers). Other classes to consider are Tempest Cleric (decent Str + martial weapon, shield, heavy armor + [i]healing word[/i] and [i]thunderwave[/i] and [i]shatter[/i] and some pretty good zapping powers), Light Cleric (same deal, but replace the tanking with reasonably powerful fire spells and a great Channel Divinity effect), Druid of the Land (Moon is even more versatile but may be too complicated for a pick-up character), Ranger (decent martial ability, [i]cure wounds[/i], pretty useful skills and spells), Paladin (pretty great defensively and can really bring the damage when needed), and just about any flavor of Warlock (no healing at all and limited spell selection, but built right can collect a good number of utility effects and skills). [/QUOTE]
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What class really is the "jack of all trades"?
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