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Community
General Tabletop Discussion
*Dungeons & Dragons
What class really is the "jack of all trades"?
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<blockquote data-quote="Sword of Spirit" data-source="post: 6641658" data-attributes="member: 6677017"><p>Bard, no question. But it really depends on how much the "all" matters to you. Cleric is fine for fightin' and healin', and any character can be a face and/or pick locks if they invest in skills and tools. But if you really want to cover <em>all</em> your bases, I think you're best off with bard.</p><p></p><p>Bard gets you healing, the best overall skills in the game (rogue has more focus, but bard isn't bad at <em>anything)</em>, a diverse spell list with civilized and wilderness spells together, as well as options to cherry pick from other spell lists for whatever it's missing (like blasting and utility), party buffs, and Charisma as a primary attribute for excellent social contribution.</p><p></p><p>One thing you'll have to decide though is whether you care more about the magic being flexible or filling a melee role, unless you are at high level. If you are at high level, you can go Valor bard and then take a nice spell like <em>hex</em> or <em>hunter's mark</em> to buff your attacks for decent melee backup. If you want to diversify your spells earlier, you'll want to go Lore so you can do it at 6th level.</p><p></p><p>You can't effectively go melee weapon-user with a Lore bard, unless you are very low level (1-4). It just isn't designed to allow it (which I think is a real shame--I personally let players trade cutting words for extra attack if they like to enable 3e style bards). So if you take Lore bard for the spells, and want to contribute in combat, try picking up something like <em>eldritch blast</em> and stay ranged.</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 6641658, member: 6677017"] Bard, no question. But it really depends on how much the "all" matters to you. Cleric is fine for fightin' and healin', and any character can be a face and/or pick locks if they invest in skills and tools. But if you really want to cover [I]all[/I] your bases, I think you're best off with bard. Bard gets you healing, the best overall skills in the game (rogue has more focus, but bard isn't bad at [I]anything)[/I], a diverse spell list with civilized and wilderness spells together, as well as options to cherry pick from other spell lists for whatever it's missing (like blasting and utility), party buffs, and Charisma as a primary attribute for excellent social contribution. One thing you'll have to decide though is whether you care more about the magic being flexible or filling a melee role, unless you are at high level. If you are at high level, you can go Valor bard and then take a nice spell like [I]hex[/I] or [I]hunter's mark[/I] to buff your attacks for decent melee backup. If you want to diversify your spells earlier, you'll want to go Lore so you can do it at 6th level. You can't effectively go melee weapon-user with a Lore bard, unless you are very low level (1-4). It just isn't designed to allow it (which I think is a real shame--I personally let players trade cutting words for extra attack if they like to enable 3e style bards). So if you take Lore bard for the spells, and want to contribute in combat, try picking up something like [I]eldritch blast[/I] and stay ranged. [/QUOTE]
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What class really is the "jack of all trades"?
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