Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
What Classes are Missing?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="eamon" data-source="post: 5085801" data-attributes="member: 51942"><p>I think it'd be nice to have some classes that aren't as straightjacketed by the "roles".</p><p></p><p>Sometimes it's almost like there are only 4 classes: defender, striker, leader & controller, and things like druid vs. wizard are minor distinctions. </p><p></p><p>So, I'd like to see some classes that really focus on being that <em>class</em> first and foremost, and their role only secondarily. To take the druid vs. wizard example, the class features are really non-distinctive. Wild Shape sounds cool, but it no longer has a mechanical component; it's almost purely fluff. No longer do you have a class that shifts into a bird to cross a chasm, a fish to swim in the river, and a horse to run away; shifting like that doesn't grant you any of the obvious physical differences, and that means it's just skin-deep. The wizard's famed flexibility (and fragility) is no more.</p><p></p><p>I'd like to see new classes that really ooze distinctive flavor, and in a way that permeates the class - not just one or two nice-sounding but effectless class features. So, there are a more than enough classes - but part of the reason there are more than enough is that new classes really work very similarly to existing ones. If you're playing a druid or wizard, most of your class-specific stuff will be powers, and most powers could easily be refluffed to fit another class. An area burst with some sliding, proning or dazing - that could be any controller; and quixotically, that means that adding (say) controllers makes the game <em>less</em> interesting: the existing controllers become less distinctive, and the new class doesn't really add much either.</p><p></p><p>So, the PHB classes are fine - but having wizard copy #4 or some cross between existing classes just doesn't add that much to those already fine choices. If there's something I'm missing, it's really <em>new</em> classes that don't play like a cross of two existing classes with some new fluff.</p><p></p><p>So, give me a class that doesn't have powers the way other classes do, or a "defender" without a mark, or a class that can fly or teleport or whatnot - something really <em>different</em>, whose abilities (powers) don't make much sense if refluffed and used by another class.</p></blockquote><p></p>
[QUOTE="eamon, post: 5085801, member: 51942"] I think it'd be nice to have some classes that aren't as straightjacketed by the "roles". Sometimes it's almost like there are only 4 classes: defender, striker, leader & controller, and things like druid vs. wizard are minor distinctions. So, I'd like to see some classes that really focus on being that [I]class[/I] first and foremost, and their role only secondarily. To take the druid vs. wizard example, the class features are really non-distinctive. Wild Shape sounds cool, but it no longer has a mechanical component; it's almost purely fluff. No longer do you have a class that shifts into a bird to cross a chasm, a fish to swim in the river, and a horse to run away; shifting like that doesn't grant you any of the obvious physical differences, and that means it's just skin-deep. The wizard's famed flexibility (and fragility) is no more. I'd like to see new classes that really ooze distinctive flavor, and in a way that permeates the class - not just one or two nice-sounding but effectless class features. So, there are a more than enough classes - but part of the reason there are more than enough is that new classes really work very similarly to existing ones. If you're playing a druid or wizard, most of your class-specific stuff will be powers, and most powers could easily be refluffed to fit another class. An area burst with some sliding, proning or dazing - that could be any controller; and quixotically, that means that adding (say) controllers makes the game [I]less[/I] interesting: the existing controllers become less distinctive, and the new class doesn't really add much either. So, the PHB classes are fine - but having wizard copy #4 or some cross between existing classes just doesn't add that much to those already fine choices. If there's something I'm missing, it's really [I]new[/I] classes that don't play like a cross of two existing classes with some new fluff. So, give me a class that doesn't have powers the way other classes do, or a "defender" without a mark, or a class that can fly or teleport or whatnot - something really [I]different[/I], whose abilities (powers) don't make much sense if refluffed and used by another class. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
What Classes are Missing?
Top