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What Classes are roleplayed the WORSE ?
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<blockquote data-quote="Gothmog" data-source="post: 1183181" data-attributes="member: 317"><p>IME, the worst played are wizards and sorcerers. A DM worth his salt will write up a few pages about any religion a player decides to play a character for, so background, motivations, doctrine, and theology should be taken care of. Given that context, if a cleric or paladin ignores those rules of his religion and plays like a CN or CE thug, then they are played badly. But IME, that usually isn't a problem.</p><p></p><p>The main problem I see in gaming are from arcane spellcasters. Let's be honest, most arcane spellcasters are played like they are simpletons, with around a 9-12 Int score equivalent. Very little forethought, planning, or consideration is given to a situation other than to "blast it!" Wizards should be the brightest of the bright- people who can use unconventional means and spells to accomplish their goals. Years of study and discipline over arcane texts should not result in trigger happy psychos who fling fireballs and magic missiles at a moment's notice. Yet, 99% of all D&D arcane casters are just that- incindiary nut jobs. I have only ever seen ONE wizard played well- my sister has an 11th level wizard she has been playing for 10 years who actually uses her utility and defensive spells more often than attack spells (and she has no fireballs, lightning bolts, teleports, etc). In fact, she uses illusions and deception quite a bit, as well as using the enemies own plans against them, given a quick tactical rundown of the situation. THAT is what a wizard should be.</p></blockquote><p></p>
[QUOTE="Gothmog, post: 1183181, member: 317"] IME, the worst played are wizards and sorcerers. A DM worth his salt will write up a few pages about any religion a player decides to play a character for, so background, motivations, doctrine, and theology should be taken care of. Given that context, if a cleric or paladin ignores those rules of his religion and plays like a CN or CE thug, then they are played badly. But IME, that usually isn't a problem. The main problem I see in gaming are from arcane spellcasters. Let's be honest, most arcane spellcasters are played like they are simpletons, with around a 9-12 Int score equivalent. Very little forethought, planning, or consideration is given to a situation other than to "blast it!" Wizards should be the brightest of the bright- people who can use unconventional means and spells to accomplish their goals. Years of study and discipline over arcane texts should not result in trigger happy psychos who fling fireballs and magic missiles at a moment's notice. Yet, 99% of all D&D arcane casters are just that- incindiary nut jobs. I have only ever seen ONE wizard played well- my sister has an 11th level wizard she has been playing for 10 years who actually uses her utility and defensive spells more often than attack spells (and she has no fireballs, lightning bolts, teleports, etc). In fact, she uses illusions and deception quite a bit, as well as using the enemies own plans against them, given a quick tactical rundown of the situation. THAT is what a wizard should be. [/QUOTE]
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