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General Tabletop Discussion
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What classes do you want added to 5e?
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<blockquote data-quote="Minigiant" data-source="post: 6716211" data-attributes="member: 63508"><p>Not to offend or insult but...</p><p></p><p>I hear the phrase "I can't see any new classes for D&D. The current one do pretty much everything." in some form or another in D&D forums a lot.</p><p></p><p>And I wonder how creative or imaginative the fanbase is. Is it:</p><p></p><p>"No other classes fit in D&D"</p><p>"No other classes fits in my image of D&D"</p><p>"I can make almost any other class using what we have."</p><p>or</p><p>"I just can't think of any other classes."</p><p></p><p>The first two are a bit narrow minded with a bit if selfishness in the second IF the person isn't willing to support others at least via encouragement or constructive criticism. </p><p></p><p>And although some classes of the past are shallow or redundant in mechanics or flavor concept in the past, it would need little much more than reimagining of the class. That's what they did for sorcerer, ranger, paladin, and warlock. D&D has a few classes like that. They have something unique and only new the other part.</p><p></p><p>Truenamer (flavor and mechanic)</p><p>Binder (mechanic)</p><p>Shadowcaster (mechanic)</p><p>Dragonfire Adept (flavor and mechanics)</p><p>Warden (flavor)</p><p>Warlord (flavor)</p><p>Archivist (mechanic)</p><p>Incarnum classes (flavor and mechanic.</p><p>Psionic classes (flavor and mechanics)</p><p>Artificer (flavor)</p><p>Alchemist (flavor)</p><p>Martial Adepts (mechanics)</p><p></p><p>Its not like you can't force many classes into subclasses of existing ones. However the task wouldn't be simple in many cases. Making something a spell allows everyone to get it via bards, feats, and multiclassing. And subclasses are only 1/3 power of a class so there isn't room for power without breaking things.</p><p></p><p>Then when you some from sources outside of D&D, scores of new classes could be made.</p><p></p><p>So I really can't get it outside of personal lack of desire.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 6716211, member: 63508"] Not to offend or insult but... I hear the phrase "I can't see any new classes for D&D. The current one do pretty much everything." in some form or another in D&D forums a lot. And I wonder how creative or imaginative the fanbase is. Is it: "No other classes fit in D&D" "No other classes fits in my image of D&D" "I can make almost any other class using what we have." or "I just can't think of any other classes." The first two are a bit narrow minded with a bit if selfishness in the second IF the person isn't willing to support others at least via encouragement or constructive criticism. And although some classes of the past are shallow or redundant in mechanics or flavor concept in the past, it would need little much more than reimagining of the class. That's what they did for sorcerer, ranger, paladin, and warlock. D&D has a few classes like that. They have something unique and only new the other part. Truenamer (flavor and mechanic) Binder (mechanic) Shadowcaster (mechanic) Dragonfire Adept (flavor and mechanics) Warden (flavor) Warlord (flavor) Archivist (mechanic) Incarnum classes (flavor and mechanic. Psionic classes (flavor and mechanics) Artificer (flavor) Alchemist (flavor) Martial Adepts (mechanics) Its not like you can't force many classes into subclasses of existing ones. However the task wouldn't be simple in many cases. Making something a spell allows everyone to get it via bards, feats, and multiclassing. And subclasses are only 1/3 power of a class so there isn't room for power without breaking things. Then when you some from sources outside of D&D, scores of new classes could be made. So I really can't get it outside of personal lack of desire. [/QUOTE]
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What classes do you want added to 5e?
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