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General Tabletop Discussion
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What classes do you want added to 5e?
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<blockquote data-quote="TrippyHippy" data-source="post: 6716782" data-attributes="member: 27252"><p>You kinda illustrate my point here: you are basically saying that the Fighter is a "beatstick' and that is all it can be. Anything else is "suboptimal" and therefor we need new Classes, not for narrative/archetypal reasons, but to fulfil a mechanical niche like 'Healer' or 'Buffer' or 'Leader' and so on. </p><p></p><p>The Fighter, per it's current blurb, is meant to be the most diverse Class. It is possible to build a character that you might write off as 'suboptimal' but is in fact quite viable. Want to play a leader type of noble birth with military strategy as it's focus: Choose a Noble background, create a Fighter that emphasises Intelligence and Charisma over physical stats, pick up the Leadership Feat initially, and the Healer Feat in due course, along with the Protection fighting style. When you hit 3rd level, choose the Battlemaster option with Commander's Strike, Rally and Maneuvering Attack. </p><p></p><p>If you argue that this all should be the remit of another new Class, then all you are doing is restricting what a Fighter can be by default. It's akin to saying I want a new Class to specialising in picking locks, and inso doing I will be taking an option away from the Rogue Class. If you want more options, then create new Subclasses, build up the current Classes with more internal options, have more Backgrounds and/or Feats to suit too. It's about building on what we've got rather than watering down.</p></blockquote><p></p>
[QUOTE="TrippyHippy, post: 6716782, member: 27252"] You kinda illustrate my point here: you are basically saying that the Fighter is a "beatstick' and that is all it can be. Anything else is "suboptimal" and therefor we need new Classes, not for narrative/archetypal reasons, but to fulfil a mechanical niche like 'Healer' or 'Buffer' or 'Leader' and so on. The Fighter, per it's current blurb, is meant to be the most diverse Class. It is possible to build a character that you might write off as 'suboptimal' but is in fact quite viable. Want to play a leader type of noble birth with military strategy as it's focus: Choose a Noble background, create a Fighter that emphasises Intelligence and Charisma over physical stats, pick up the Leadership Feat initially, and the Healer Feat in due course, along with the Protection fighting style. When you hit 3rd level, choose the Battlemaster option with Commander's Strike, Rally and Maneuvering Attack. If you argue that this all should be the remit of another new Class, then all you are doing is restricting what a Fighter can be by default. It's akin to saying I want a new Class to specialising in picking locks, and inso doing I will be taking an option away from the Rogue Class. If you want more options, then create new Subclasses, build up the current Classes with more internal options, have more Backgrounds and/or Feats to suit too. It's about building on what we've got rather than watering down. [/QUOTE]
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What classes do you want added to 5e?
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