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What classes do you want added to 5e?
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<blockquote data-quote="Jester David" data-source="post: 6716983" data-attributes="member: 37579"><p>Truenaming is weird. </p><p>It's a neat magic system and one found in some of my favourite fantasy worlds (Earthsea and the Kingkiller Chronicles) but it's very different than the magic of D&D, which is pulling spells from elsewhere. Tapping into the weave and such.</p><p></p><p>Narrative, there's very little difference between a truenamer and a wizard. They're both scholarly figures that use their esoteric knowledge to generate magical effects.</p><p>I think I'd rather see Naming as an alternate magic system that replaces the standard spells. A really hefty rules module. Like spell points only more robust. It'd likely swap out some spells and tweak effects. But the classes themselves wouldn't change, so bards, sorcerers, wizards, and maybe even warlorks would use truename magic.</p></blockquote><p></p>
[QUOTE="Jester David, post: 6716983, member: 37579"] Truenaming is weird. It's a neat magic system and one found in some of my favourite fantasy worlds (Earthsea and the Kingkiller Chronicles) but it's very different than the magic of D&D, which is pulling spells from elsewhere. Tapping into the weave and such. Narrative, there's very little difference between a truenamer and a wizard. They're both scholarly figures that use their esoteric knowledge to generate magical effects. I think I'd rather see Naming as an alternate magic system that replaces the standard spells. A really hefty rules module. Like spell points only more robust. It'd likely swap out some spells and tweak effects. But the classes themselves wouldn't change, so bards, sorcerers, wizards, and maybe even warlorks would use truename magic. [/QUOTE]
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What classes do you want added to 5e?
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