Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
What classes do you want added to 5e?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Andor" data-source="post: 6717126" data-attributes="member: 1879"><p>I think the flexibility of 5e means that there is less need than in previous editions for a specific class to cover any given concept. In 3e for example the "magic using fighter" concept metastasized into the blade singer, dusk blade, hex blade, etc. etc. etc. because no one was ever really satisfied with it due to the limitations of 3es math. With 5es simplified framework I think any reasonable take on the idea is achievable with at most an altered spell list and cosmetic tweaks from the existing pool of options.</p><p></p><p>In addition I, personally, do not care for, and do not want to see classes based around purely mechanical design goals. For example in 3.5 the Bo9S classes were created to fix the linear fighter, quadratic wizard problem. Since 5e suffers from this much less, I see no need to reintroduce them.</p><p></p><p>There are some classes/fantasy archetypes the current pool of options covers poorly or not at all, however.</p><p></p><p>As many have mentioned, the artificer. The binder from the ToM was a fantastically flavorful class. I always loved the Totemist from MoI although the rest of the book I could happily leave in a ditch. </p><p></p><p>It occurs to me that for all those classes, the mechanical schtick is magical effects, which are less powerful than spells, but more reliable/available. </p><p></p><p>I suspect you could easily make a single base class built around that idea, and then offer the Artificer/Binder/Totemist/dragon shaman/whatever as sub-classes to it.</p></blockquote><p></p>
[QUOTE="Andor, post: 6717126, member: 1879"] I think the flexibility of 5e means that there is less need than in previous editions for a specific class to cover any given concept. In 3e for example the "magic using fighter" concept metastasized into the blade singer, dusk blade, hex blade, etc. etc. etc. because no one was ever really satisfied with it due to the limitations of 3es math. With 5es simplified framework I think any reasonable take on the idea is achievable with at most an altered spell list and cosmetic tweaks from the existing pool of options. In addition I, personally, do not care for, and do not want to see classes based around purely mechanical design goals. For example in 3.5 the Bo9S classes were created to fix the linear fighter, quadratic wizard problem. Since 5e suffers from this much less, I see no need to reintroduce them. There are some classes/fantasy archetypes the current pool of options covers poorly or not at all, however. As many have mentioned, the artificer. The binder from the ToM was a fantastically flavorful class. I always loved the Totemist from MoI although the rest of the book I could happily leave in a ditch. It occurs to me that for all those classes, the mechanical schtick is magical effects, which are less powerful than spells, but more reliable/available. I suspect you could easily make a single base class built around that idea, and then offer the Artificer/Binder/Totemist/dragon shaman/whatever as sub-classes to it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What classes do you want added to 5e?
Top