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What classes do you want added to 5e?
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<blockquote data-quote="AaronOfBarbaria" data-source="post: 6717593" data-attributes="member: 6701872"><p>That's not really even remotely equivalent.</p><p></p><p>Note that I am not on either side of any of the "yes it needs added officially" or "no it doesn't, do it yourself" arguments that are going on.</p><p></p><p>However, one side is not typically actually worried about having to say "No, that option doesn't exist in my campaigns," and ignoring material that made it into a book - they are worried that all the time it took for the developers to make that option that they don't want will take away from the time the developers have available to work on options that they do want, and might end up not actually satisfying the folks that wanted it, so the end result is just dev-time spent on effectively nothing.</p><p></p><p>So they encourage those folks that want X to do their own creation or conversion of it because then the devs won't spend time on something their side doesn't want, and the side that wants it has no risk of the end result not being how they wanted it done.</p><p></p><p>It is, in a view, the only way in which there is a "win win" conclusion to the scenario - and it has nothing at all to do with which is easier for which fan to do.</p></blockquote><p></p>
[QUOTE="AaronOfBarbaria, post: 6717593, member: 6701872"] That's not really even remotely equivalent. Note that I am not on either side of any of the "yes it needs added officially" or "no it doesn't, do it yourself" arguments that are going on. However, one side is not typically actually worried about having to say "No, that option doesn't exist in my campaigns," and ignoring material that made it into a book - they are worried that all the time it took for the developers to make that option that they don't want will take away from the time the developers have available to work on options that they do want, and might end up not actually satisfying the folks that wanted it, so the end result is just dev-time spent on effectively nothing. So they encourage those folks that want X to do their own creation or conversion of it because then the devs won't spend time on something their side doesn't want, and the side that wants it has no risk of the end result not being how they wanted it done. It is, in a view, the only way in which there is a "win win" conclusion to the scenario - and it has nothing at all to do with which is easier for which fan to do. [/QUOTE]
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What classes do you want added to 5e?
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