Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
What classes do you want added to 5e?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jester David" data-source="post: 6717953" data-attributes="member: 37579"><p>It does everything you'd want a basic warlord to do, it just doesn't do them often. But, other than commander warlords - which were not an official build in any published book - warlords relied on making attacks for themselves. Which in 5e translates into straight attacks. At-will powers aren't a thing for martial classes, only dailies and (effectively) encounters. </p><p></p><p></p><p>I think they were choosing to hold back psionics until they could go in rather than just giving an unsatisfying tease (apart from content that they needed feedback and playtested). Which I can understand. Better to go all in than have a single small feat. (Plus, if you chose the right spell Magical Adept can work just fine with a flavour tweak.)</p><p></p><p></p><p>Cleric is largely neutral in tone. There can be good or bad. Warlord is used exclusively negatively. </p><p>And it's not the media co-opting the term. That's just the modern usage of the term. There are no good warlords and haven't been in a hundred years. You'll notice the complete absence of the term "warlord" in the advertising for the John Carter movie.</p><p></p><p></p><p>Warlord does imply rank. It's right there in the <a href="http://dictionary.reference.com/browse/warlord" target="_blank">definition</a>: military leader/commander. Warlord means nothing else. Not leader of soldiers or a militia, not leader of warriors or troops, but leader of the military. Rank is being implied with as much subtly as a brick to the head.</p><p>Marshal at least has some variant uses along with the verb usage (to arrange in proper order; set out in an orderly manner; to array, as for battle.) Ditto "commander".</p><p></p><p>Warlord was a contentious name when the class was announced, well before the books were released/leaked and the edition war really got started. </p><p></p><p></p><p>Putting in a class explicitly to placate a single small fraction of the group is very much taking a side. </p><p></p><p></p><p>Inclusive means being welcoming and not pushing people away, not catering to their every whim. They included warlord-esque maneuvers in the battlemaster. That was pretty darn inclusive right there. </p><p></p><p>You can't make everyone happy all the time, and trying to do so only leads to frustration and making other people unhappy. You can set a place for everyone at the table, but you can't make them sit. If you made an honest effort to accommodate everyone, and someone still wants to sit elsewhere, then that choice is on them.</p><p></p><p></p><p>How would a class option "outside the Standard Game" be released exactly? As an UA article? Would a unplaytested, unformatting class really satisfy you? Maybe a separate exclusive PDF like the <em>Elemental Evil Player Companion</em>?</p><p>And how is that really different from the myriad homebrew warlords available, which have received significant more attention and manhours put into their creation? </p><p></p><p>Also... how is it a compromise? The warlord fans are getting exactly what they want (a warlord class) while everyone else who doesn't want a warlord class still has to know that WotC put time and money and hours and playtesting into content they'll never, every use. It means once side gets something rather than content being produced that at least has the <em>potential</em> to appeal to everyone.</p><p></p><p> </p><p>But neither are they obligated to create a class they don't like or feel doesn't works just to avoid accommodating h4ters. If they feel something they designed and worked on was unsatisfactory, they have every right to choose not to update it. </p><p>Assuming they even <em>know</em> the warlord debates are part of the edition wars. It's not like they spend their free time cruising message boards like us. D&D is their day job, they likely go home and look at other things rather than effectively do work in their own time. </p><p></p><p> </p><p>By that argument they didn't update the fighter, as there's only 17 battlemaster maneuvers compared to the 417 fighter powers. That's 4%. Not much. </p><p></p><p>Even if they had made the warlord it's own class and given it as many pages as the fighter, it's still only have 34-odd maneuvers. Still a fraction of the 4e numbers. </p><p>That's assuming they bothered to add many and not just keep the number low and allow more uses of the limited maneuvers. Really, a theoretical warlord would likely only know a dozen manuevers (to avoid the "hand size" problem) so lots of maneuvers are unneeded; if a warlord knows 12 then 24 maneuvers means two L20 warlords could be completely different. </p><p>Plus, there's only so many ideas for maneuvers. After a couple dozen they become super situation or finicky. I doubt I could think of more than a half-dozen new warlord powers that weren't variations.</p><p></p><p></p><p>But a 5e "maneuver master" class would still potentially only have a warlord subclass. With other subclasses doing very different things. </p><p>And it's still unlikely to do EVERYTHING the 4e warlord did, which is apparently a prerequisite for it being a warlord. So it'd *still* be unacceptable to many of the "warlord fans". </p><p>And it's still unlikely to include options like healing or reviving fallen players from a distance.</p><p></p><p>So, if WotC were to do such a class, they'd spend days working on the class, week (if not months) playtesting, and there's *still* be a vocal minority going "We want a real warlord!" So it's really a "why bother??" situation. A design Kobayashi Maru.</p></blockquote><p></p>
[QUOTE="Jester David, post: 6717953, member: 37579"] It does everything you'd want a basic warlord to do, it just doesn't do them often. But, other than commander warlords - which were not an official build in any published book - warlords relied on making attacks for themselves. Which in 5e translates into straight attacks. At-will powers aren't a thing for martial classes, only dailies and (effectively) encounters. I think they were choosing to hold back psionics until they could go in rather than just giving an unsatisfying tease (apart from content that they needed feedback and playtested). Which I can understand. Better to go all in than have a single small feat. (Plus, if you chose the right spell Magical Adept can work just fine with a flavour tweak.) Cleric is largely neutral in tone. There can be good or bad. Warlord is used exclusively negatively. And it's not the media co-opting the term. That's just the modern usage of the term. There are no good warlords and haven't been in a hundred years. You'll notice the complete absence of the term "warlord" in the advertising for the John Carter movie. Warlord does imply rank. It's right there in the [URL="http://dictionary.reference.com/browse/warlord"]definition[/URL]: military leader/commander. Warlord means nothing else. Not leader of soldiers or a militia, not leader of warriors or troops, but leader of the military. Rank is being implied with as much subtly as a brick to the head. Marshal at least has some variant uses along with the verb usage (to arrange in proper order; set out in an orderly manner; to array, as for battle.) Ditto "commander". Warlord was a contentious name when the class was announced, well before the books were released/leaked and the edition war really got started. Putting in a class explicitly to placate a single small fraction of the group is very much taking a side. Inclusive means being welcoming and not pushing people away, not catering to their every whim. They included warlord-esque maneuvers in the battlemaster. That was pretty darn inclusive right there. You can't make everyone happy all the time, and trying to do so only leads to frustration and making other people unhappy. You can set a place for everyone at the table, but you can't make them sit. If you made an honest effort to accommodate everyone, and someone still wants to sit elsewhere, then that choice is on them. How would a class option "outside the Standard Game" be released exactly? As an UA article? Would a unplaytested, unformatting class really satisfy you? Maybe a separate exclusive PDF like the [I]Elemental Evil Player Companion[/I]? And how is that really different from the myriad homebrew warlords available, which have received significant more attention and manhours put into their creation? Also... how is it a compromise? The warlord fans are getting exactly what they want (a warlord class) while everyone else who doesn't want a warlord class still has to know that WotC put time and money and hours and playtesting into content they'll never, every use. It means once side gets something rather than content being produced that at least has the [I]potential[/I] to appeal to everyone. But neither are they obligated to create a class they don't like or feel doesn't works just to avoid accommodating h4ters. If they feel something they designed and worked on was unsatisfactory, they have every right to choose not to update it. Assuming they even [I]know[/I] the warlord debates are part of the edition wars. It's not like they spend their free time cruising message boards like us. D&D is their day job, they likely go home and look at other things rather than effectively do work in their own time. By that argument they didn't update the fighter, as there's only 17 battlemaster maneuvers compared to the 417 fighter powers. That's 4%. Not much. Even if they had made the warlord it's own class and given it as many pages as the fighter, it's still only have 34-odd maneuvers. Still a fraction of the 4e numbers. That's assuming they bothered to add many and not just keep the number low and allow more uses of the limited maneuvers. Really, a theoretical warlord would likely only know a dozen manuevers (to avoid the "hand size" problem) so lots of maneuvers are unneeded; if a warlord knows 12 then 24 maneuvers means two L20 warlords could be completely different. Plus, there's only so many ideas for maneuvers. After a couple dozen they become super situation or finicky. I doubt I could think of more than a half-dozen new warlord powers that weren't variations. But a 5e "maneuver master" class would still potentially only have a warlord subclass. With other subclasses doing very different things. And it's still unlikely to do EVERYTHING the 4e warlord did, which is apparently a prerequisite for it being a warlord. So it'd *still* be unacceptable to many of the "warlord fans". And it's still unlikely to include options like healing or reviving fallen players from a distance. So, if WotC were to do such a class, they'd spend days working on the class, week (if not months) playtesting, and there's *still* be a vocal minority going "We want a real warlord!" So it's really a "why bother??" situation. A design Kobayashi Maru. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What classes do you want added to 5e?
Top