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General Tabletop Discussion
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What classes do you want added to 5e?
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<blockquote data-quote="mellored" data-source="post: 6718643" data-attributes="member: 6801209"><p>IMO: i think it would of made more sense for the fighter (tactical multi-attack) and rogue (tactical sneaky-attack) to be under the warlord (tactical master).</p><p></p><p></p><p>i.e.</p><p>Warlord: Tactical master.</p><p>*Fighter: Tactical master with multi-attack.</p><p>*Rogue: Sneaky tactical master.</p><p>*Tactician: tactical grandmaster.</p><p></p><p></p><p>Though, keep the old names to keep people from revolting.</p><p></p><p>Fighter: Tactical master</p><p>*Champion: tactical master with multi-attack.</p><p>*Rogue: sneaky tactical master.</p><p>*Tactician: tactical grandmaster.</p><p></p><p></p><p>Unfortunately, they made multi-attack the main class fighter feature. Which, unlike casters, cannot be changed to something else by adding new spells or maneuvers.</p><p></p><p>I mean, i can get very different characters out of the same class by choosing damage spells vs support spells vs control spells vs utility spells. I could even create a whole new class, like a time mage, and put it under wizard just by making more spells.</p><p></p><p>But they hard coded fighter to be "damage". There is no way to swap out damage for support or utility. (control is possible to some extent via grapple prone, but still limited).</p></blockquote><p></p>
[QUOTE="mellored, post: 6718643, member: 6801209"] IMO: i think it would of made more sense for the fighter (tactical multi-attack) and rogue (tactical sneaky-attack) to be under the warlord (tactical master). i.e. Warlord: Tactical master. *Fighter: Tactical master with multi-attack. *Rogue: Sneaky tactical master. *Tactician: tactical grandmaster. Though, keep the old names to keep people from revolting. Fighter: Tactical master *Champion: tactical master with multi-attack. *Rogue: sneaky tactical master. *Tactician: tactical grandmaster. Unfortunately, they made multi-attack the main class fighter feature. Which, unlike casters, cannot be changed to something else by adding new spells or maneuvers. I mean, i can get very different characters out of the same class by choosing damage spells vs support spells vs control spells vs utility spells. I could even create a whole new class, like a time mage, and put it under wizard just by making more spells. But they hard coded fighter to be "damage". There is no way to swap out damage for support or utility. (control is possible to some extent via grapple prone, but still limited). [/QUOTE]
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What classes do you want added to 5e?
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