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What classes do you want added to 5e?
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<blockquote data-quote="doctorbadwolf" data-source="post: 6719198" data-attributes="member: 6704184"><p>I've designed a 5e assassin that does both. It's mildly underpowered in a dungeon crawl, but about right/on the powerful side in urban/social/intrigue campaigns/adventures. Which is where I like my home brews, bc it's less likely to break anything or feel OP to other players/DMs. </p><p>The shadow ass is based on a shadow form, while the more mundane ass is based on mundane mobility and asscreed style reaction kills. The main class feature involves killing targets that you reduce to low hp, or do massive damage to, scaled similar to sneak attack, kinda. </p><p></p><p>Scholar would use knowledge to make tasks easier. That includes skills stuff and combat. Combine that with rituals, and subclasses centered on runes, alchemy, maybe one that is kinda rangery and I think you gots a class. </p><p></p><p>The Gish should definitely not be called that. The AA would like ave a spell list designed for spell arrows, of course, but also things like an "archers stairway", an arrow that can fly 1day/caster level (min 1) to land at a target's feet whose name you speak aloud as part of the spell, turning into a scroll with a message when that person picks it up, etc. </p><p>basically, they make all manner of magic arrows, bypassing normal crafting rules, that only work for them, some of which are totally unique to them. </p><p></p><p>The other gishish types would need, I think, to work a bit like equal parts swordmages, 4e blade singer's at-wills, and the general 5e weapon user shtick. Ya know, fighting styles, extra attack, etc. </p><p></p><p>Also, each type should have its own couple cantrips purpose built for its concept. </p><p></p><p>Whelp. </p><p>Now I know how I'm rebuilding the warlock. Basically, my warlock would know a decent number of low level spells, cast them at a higher caster level, and know them as rituals, and then have some unique rituals. Perhaps gain some higher level spells later, but only as rituals, even if they are normally not. </p><p>I've some work to do regarding the patron, and making a curse mechanic work in 5e, but I like that basis. </p><p></p><p>Subclasses I want added: Divine monk, with lay on hands and some divine spells on a similar progrssion to the pally, but with list size more like the pally subclass lists. </p><p></p><p>A Kung fu monk that gets fighting styles and new ki abilities that are less flashy magic than the other subclasses. </p><p></p><p>Shaman as a Druid that uses wild shape to summon a spirit animal, and can cast through the spirit, do other cool spirit things. </p><p></p><p>Barb or ranger that is a spirit warrior, ala Connor in the assassins creed three dlc where Washington is an evil tyrant. Maybe assass subclassin. Lol</p><p></p><p>Puns. I'm going to bed.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 6719198, member: 6704184"] I've designed a 5e assassin that does both. It's mildly underpowered in a dungeon crawl, but about right/on the powerful side in urban/social/intrigue campaigns/adventures. Which is where I like my home brews, bc it's less likely to break anything or feel OP to other players/DMs. The shadow ass is based on a shadow form, while the more mundane ass is based on mundane mobility and asscreed style reaction kills. The main class feature involves killing targets that you reduce to low hp, or do massive damage to, scaled similar to sneak attack, kinda. Scholar would use knowledge to make tasks easier. That includes skills stuff and combat. Combine that with rituals, and subclasses centered on runes, alchemy, maybe one that is kinda rangery and I think you gots a class. The Gish should definitely not be called that. The AA would like ave a spell list designed for spell arrows, of course, but also things like an "archers stairway", an arrow that can fly 1day/caster level (min 1) to land at a target's feet whose name you speak aloud as part of the spell, turning into a scroll with a message when that person picks it up, etc. basically, they make all manner of magic arrows, bypassing normal crafting rules, that only work for them, some of which are totally unique to them. The other gishish types would need, I think, to work a bit like equal parts swordmages, 4e blade singer's at-wills, and the general 5e weapon user shtick. Ya know, fighting styles, extra attack, etc. Also, each type should have its own couple cantrips purpose built for its concept. Whelp. Now I know how I'm rebuilding the warlock. Basically, my warlock would know a decent number of low level spells, cast them at a higher caster level, and know them as rituals, and then have some unique rituals. Perhaps gain some higher level spells later, but only as rituals, even if they are normally not. I've some work to do regarding the patron, and making a curse mechanic work in 5e, but I like that basis. Subclasses I want added: Divine monk, with lay on hands and some divine spells on a similar progrssion to the pally, but with list size more like the pally subclass lists. A Kung fu monk that gets fighting styles and new ki abilities that are less flashy magic than the other subclasses. Shaman as a Druid that uses wild shape to summon a spirit animal, and can cast through the spirit, do other cool spirit things. Barb or ranger that is a spirit warrior, ala Connor in the assassins creed three dlc where Washington is an evil tyrant. Maybe assass subclassin. Lol Puns. I'm going to bed. [/QUOTE]
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