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General Tabletop Discussion
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What classes do you want added to 5e?
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<blockquote data-quote="Eric V" data-source="post: 6719734" data-attributes="member: 6779717"><p>My fav toon from all the 4e games I played was an Avenger.</p><p></p><p>I see [MENTION=1288]Mouseferatu[/MENTION]'s point that the Vengenace paladin is clearly meant to be along those lines. But as is, suffers from MAD way too much: Paladins need STR and CHA; an Avenger would need STR, DEX, and CHA (with CON being more important as well, since AC would be lower).</p><p></p><p>I'm not sure a full class is needed here, just some tweaking.</p><p></p><p>In another thread a while ago, some changes were proposed. Monk ac ability*. Switch spellcasting ability from CHA to WIS. Allow the use of WIS for one weapon related to the god (so they can still use greatsword effectively).</p><p></p><p>That said, they still have a bunch of paladin abilities that may not suit well, such as Lay on Hands. Spells, I'm not worried about, since I figure they just become smites.</p><p></p><p>It's a bit of work, but much of it is done by being a subclass, IMO.</p><p></p><p>*= This still doesn't match the normal Paladin's AC, btw. I'd let them have a free use of <em>Shield of Faith,</em> or say that spell is always active until they fall unconscious, then need to use a bonus action to reactivate it.</p></blockquote><p></p>
[QUOTE="Eric V, post: 6719734, member: 6779717"] My fav toon from all the 4e games I played was an Avenger. I see [MENTION=1288]Mouseferatu[/MENTION]'s point that the Vengenace paladin is clearly meant to be along those lines. But as is, suffers from MAD way too much: Paladins need STR and CHA; an Avenger would need STR, DEX, and CHA (with CON being more important as well, since AC would be lower). I'm not sure a full class is needed here, just some tweaking. In another thread a while ago, some changes were proposed. Monk ac ability*. Switch spellcasting ability from CHA to WIS. Allow the use of WIS for one weapon related to the god (so they can still use greatsword effectively). That said, they still have a bunch of paladin abilities that may not suit well, such as Lay on Hands. Spells, I'm not worried about, since I figure they just become smites. It's a bit of work, but much of it is done by being a subclass, IMO. *= This still doesn't match the normal Paladin's AC, btw. I'd let them have a free use of [I]Shield of Faith,[/I] or say that spell is always active until they fall unconscious, then need to use a bonus action to reactivate it. [/QUOTE]
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What classes do you want added to 5e?
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