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General Tabletop Discussion
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What classes do you want added to 5e?
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<blockquote data-quote="MechaPilot" data-source="post: 6720386" data-attributes="member: 82779"><p>MAD is bad for the following reasons:</p><p></p><p>1) A character who is MAD is automatically set up to be less effective at their overall suite of class abilities than a character who is SAD because they are forced to apply smaller bonuses from lower scores versus being able to simply apply a single stat bonus to all of them.</p><p></p><p>2) If you roll stats, there seems to be a significantly greater chance for of rolling rather poorly for one of your MAD character's dependent stats than there is if your character were SAD.</p><p></p><p>3) Yes, 5e has ASIs. However, ASIs are dependent on class level and not character level. This means that MAD classes don't multiclass as effectively as SAD classes because you may need to focus more levels in one class than are desired just to get your first ASI.</p><p></p><p>4) There is often a valid argument to make for other stats being relevant. Charisma is often described as force of personality. I could very easily see divine magic keying off Charisma on the rationale that it measured the strength of her commitment to her faith. Arcane magic often requires study (though not always), so Int seems relevant. However, I could also see Dex being relevant for performing the elaborate gestures and material manipulations that may be required.</p><p></p><p>In addition to making different arguments for casting stats, you can easily make different arguments for melee stats. If a character is a deceptive trickster, it would make sense that the character's fighting style would involve elaborate feints and that applying the Cha modifier to strike would be appropriate.</p></blockquote><p></p>
[QUOTE="MechaPilot, post: 6720386, member: 82779"] MAD is bad for the following reasons: 1) A character who is MAD is automatically set up to be less effective at their overall suite of class abilities than a character who is SAD because they are forced to apply smaller bonuses from lower scores versus being able to simply apply a single stat bonus to all of them. 2) If you roll stats, there seems to be a significantly greater chance for of rolling rather poorly for one of your MAD character's dependent stats than there is if your character were SAD. 3) Yes, 5e has ASIs. However, ASIs are dependent on class level and not character level. This means that MAD classes don't multiclass as effectively as SAD classes because you may need to focus more levels in one class than are desired just to get your first ASI. 4) There is often a valid argument to make for other stats being relevant. Charisma is often described as force of personality. I could very easily see divine magic keying off Charisma on the rationale that it measured the strength of her commitment to her faith. Arcane magic often requires study (though not always), so Int seems relevant. However, I could also see Dex being relevant for performing the elaborate gestures and material manipulations that may be required. In addition to making different arguments for casting stats, you can easily make different arguments for melee stats. If a character is a deceptive trickster, it would make sense that the character's fighting style would involve elaborate feints and that applying the Cha modifier to strike would be appropriate. [/QUOTE]
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What classes do you want added to 5e?
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