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General Tabletop Discussion
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What classes do you want added to 5e?
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<blockquote data-quote="Tony Vargas" data-source="post: 6722836" data-attributes="member: 996"><p>So a Fighter sub-class or Battlemaster variation. Instead of short-rest recharge CS dice, you can do one maneuver per round? If a maneuver were an action (precluding multiple attacks entirely), or 'cost' a certain number of attacks, you could justify it being more dramatic/powerful, in spite of being 'at will.' And, of course, you could also have mechanisms for enemies to get wise to it. Disadvantage after the first time you use it would be straightforward. INT save each time you use it, with a declining DC, on success the victim figures it out, and the maneuver can't be used on them again, would require more tracking. Both would create some tactical interest from the need to avoid just spamming one 'best' maneuver.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6722836, member: 996"] So a Fighter sub-class or Battlemaster variation. Instead of short-rest recharge CS dice, you can do one maneuver per round? If a maneuver were an action (precluding multiple attacks entirely), or 'cost' a certain number of attacks, you could justify it being more dramatic/powerful, in spite of being 'at will.' And, of course, you could also have mechanisms for enemies to get wise to it. Disadvantage after the first time you use it would be straightforward. INT save each time you use it, with a declining DC, on success the victim figures it out, and the maneuver can't be used on them again, would require more tracking. Both would create some tactical interest from the need to avoid just spamming one 'best' maneuver. [/QUOTE]
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What classes do you want added to 5e?
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