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What classes do you want added to 5e?
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<blockquote data-quote="FormerlyHemlock" data-source="post: 6722946" data-attributes="member: 6787650"><p>I understand that you're looking for mechanical options and special powers, but the post I was responding to said something different--it implied that the only thing fighters can do in 5E is "I roll to hit, I roll to hit, I roll to hit, I roll to hit. I roll for damage. I roll for damage. I roll for damage. I roll for damage."</p><p></p><p>I was making the point that the 5E fighter is already much more complex than that.</p><p></p><p>My bias is showing of course--I come from a background (AD&D, GURPS: Martial Arts 4e) in which there are no special combat powers at all. Anyone can attempt a flying roundhouse kick, and anyone can attempt three headshots with a pistol at long range in a single turn. Only certain characters are actually competent enough to be <em>effective</em> at these stunts, but anyone can try it. Since the 5E fighter is actually markedly more effective than others at many of the maneuvers I listed (by virtue of more attacks, high Athletics, and the ability to survive in melee as well as at range), 5E provides what I'm looking for, at least in combat. (Outside of combat 5E is woefully incomplete, but you can pull from old-school material to fix that.)</p><p></p><p>I understand you're looking for something more like modern GURPS, where combat options are modeled as powers exclusive to the characters who have paid for them. Not to my taste, but good luck finding it.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6722946, member: 6787650"] I understand that you're looking for mechanical options and special powers, but the post I was responding to said something different--it implied that the only thing fighters can do in 5E is "I roll to hit, I roll to hit, I roll to hit, I roll to hit. I roll for damage. I roll for damage. I roll for damage. I roll for damage." I was making the point that the 5E fighter is already much more complex than that. My bias is showing of course--I come from a background (AD&D, GURPS: Martial Arts 4e) in which there are no special combat powers at all. Anyone can attempt a flying roundhouse kick, and anyone can attempt three headshots with a pistol at long range in a single turn. Only certain characters are actually competent enough to be [I]effective[/I] at these stunts, but anyone can try it. Since the 5E fighter is actually markedly more effective than others at many of the maneuvers I listed (by virtue of more attacks, high Athletics, and the ability to survive in melee as well as at range), 5E provides what I'm looking for, at least in combat. (Outside of combat 5E is woefully incomplete, but you can pull from old-school material to fix that.) I understand you're looking for something more like modern GURPS, where combat options are modeled as powers exclusive to the characters who have paid for them. Not to my taste, but good luck finding it. [/QUOTE]
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What classes do you want added to 5e?
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