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What classes do you want added to 5e?
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<blockquote data-quote="FormerlyHemlock" data-source="post: 6723395" data-attributes="member: 6787650"><p>Why would the GWM fighter <em>need</em> to retrain GWM before he attacks? He's already got everything he needs: +9(ish) on his Athletics skill and three attacks. He can disarm that Fire Giant upwards of 80% of the time, take the sword with his object interaction, and move it out of reach or just hold on to it.</p><p></p><p>To say that fighting defensively is suboptimal, even nonviable in 5E is contrary to my lived experience. It costs you <em>nothing</em> in terms of HP/action surges/other resources to fight at long range, to hide behind total cover for a round, or to Dodge/Disengage/Blade Ward for a round while other PCs do damage. Fighting defensively is in fact the only good way to take on superior opposition.</p><p></p><p>I'm influenced by the fact that I prefer smaller groups, and smaller groups have an easier time coordinating their actions. Anecdotally, it is far, far easier to get one 7th level Shadow Monk PC to Hide from 7 hobgoblins (Deadly encounter) for a turn in order to gain advantage on her next shot, to cancel out the disadvantage from long range, than it would be to get twelve PCs to all hide from the hobgoblins for a turn. Large groups become unwieldy and defensive tactics stop working well, unless they are spells like Wall of Force. I can imagine how a large group with no real leadership might be forced into offensive mode by social dynamics which preclude tactical fighting. ("Leeroy Jenkins!") In fact, I've played in such groups and it was nightmarish.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6723395, member: 6787650"] Why would the GWM fighter [I]need[/I] to retrain GWM before he attacks? He's already got everything he needs: +9(ish) on his Athletics skill and three attacks. He can disarm that Fire Giant upwards of 80% of the time, take the sword with his object interaction, and move it out of reach or just hold on to it. To say that fighting defensively is suboptimal, even nonviable in 5E is contrary to my lived experience. It costs you [I]nothing[/I] in terms of HP/action surges/other resources to fight at long range, to hide behind total cover for a round, or to Dodge/Disengage/Blade Ward for a round while other PCs do damage. Fighting defensively is in fact the only good way to take on superior opposition. I'm influenced by the fact that I prefer smaller groups, and smaller groups have an easier time coordinating their actions. Anecdotally, it is far, far easier to get one 7th level Shadow Monk PC to Hide from 7 hobgoblins (Deadly encounter) for a turn in order to gain advantage on her next shot, to cancel out the disadvantage from long range, than it would be to get twelve PCs to all hide from the hobgoblins for a turn. Large groups become unwieldy and defensive tactics stop working well, unless they are spells like Wall of Force. I can imagine how a large group with no real leadership might be forced into offensive mode by social dynamics which preclude tactical fighting. ("Leeroy Jenkins!") In fact, I've played in such groups and it was nightmarish. [/QUOTE]
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What classes do you want added to 5e?
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