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General Tabletop Discussion
*Dungeons & Dragons
What classes do you want added to 5e?
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<blockquote data-quote="Tony Vargas" data-source="post: 6723661" data-attributes="member: 996"><p>I've seen the latter in earlier eds. In particular, spells, which have discrete and wildly varied effects, tended to get used as a foundation for some 'outside the box' off label trick /constantly/. Adjudicating players trying to do weird things with spells probably accounted for most of my time at the table back in the day. </p><p></p><p>Of course, it also depends on how things are rendered discrete. A half-dozen discrete - but universal - combat options gives you a half-dozen things to do, but their things anyone can do, carved out of the pre-existing universe of things any one could dream up and try. You're more likely to be able to do them, but not more likely to be able to do anything else. </p><p></p><p>OTOH, if you're given a half-dozen things to do that not just anyone could have tried to begin with, you can still try anything anyone could, and you could use any of those half-dozen things as a springboard to try yet other things that not just anyone could.</p><p></p><p>The latter sort of 'discrete thing' really does expand your options, the hard part is that there's an entrenched mind-set in D&D circles that only casters should get things like that. Under that mind-set, it's impossible to have a non-caster class that has more options than even the most basic of <s>mindless beatstick</s> 'simple fighter' builds.</p><p></p><p></p><p>That's an example of the kind of thing I was concerned a DM might do, and it turns out it's already in the optional rule. So, no, not assuaged, <em>confirmed.</em></p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6723661, member: 996"] I've seen the latter in earlier eds. In particular, spells, which have discrete and wildly varied effects, tended to get used as a foundation for some 'outside the box' off label trick /constantly/. Adjudicating players trying to do weird things with spells probably accounted for most of my time at the table back in the day. Of course, it also depends on how things are rendered discrete. A half-dozen discrete - but universal - combat options gives you a half-dozen things to do, but their things anyone can do, carved out of the pre-existing universe of things any one could dream up and try. You're more likely to be able to do them, but not more likely to be able to do anything else. OTOH, if you're given a half-dozen things to do that not just anyone could have tried to begin with, you can still try anything anyone could, and you could use any of those half-dozen things as a springboard to try yet other things that not just anyone could. The latter sort of 'discrete thing' really does expand your options, the hard part is that there's an entrenched mind-set in D&D circles that only casters should get things like that. Under that mind-set, it's impossible to have a non-caster class that has more options than even the most basic of [s]mindless beatstick[/s] 'simple fighter' builds. That's an example of the kind of thing I was concerned a DM might do, and it turns out it's already in the optional rule. So, no, not assuaged, [i]confirmed.[/i] [/QUOTE]
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What classes do you want added to 5e?
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