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What classes do you want added to 5e?
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<blockquote data-quote="MwaO" data-source="post: 6723899" data-attributes="member: 12749"><p>One of the things to often look at is what you think you were capable of doing vs. what you actually were capable of doing.</p><p></p><p>You have GWM, so with 3 attacks, you likely generate +.14 attacks per round and an extra +.75 damage total from critical hits on top of whatever that .14 attack does. You hit on a 9 or 60% of the time. You'd expect to do 3.14*10*.6+.75 or 19.6 damage on average.</p><p></p><p>Hmm, let's try out -5 to hit/+10 damage. You hit on a 14 or 35% of the time. You'd expect to do 3.14*20*.35+.75 or 22.7 damage on average.</p><p></p><p>That's interesting - even though your gut said GWM was a bad option, it actually was the better option on average.</p><p></p><p>Okay, let's check out the Disarm. With Advantage and +11 vs. Disadvantage and +9, that's kind of gruesome. Basically, because Fire Giant has a +11, you need to win by 3. So basically, each swing you have an 8% chance of success or about a 22% chance of getting at least one successful disarm in a round. You're basically hoping for a critical hit.</p><p></p><p><a href="http://anydice.com/program/6c3b" target="_blank">http://anydice.com/program/6c3b</a> - then to the power of 3 the result of -1.</p><p></p><p>-----</p><p></p><p>Let's look at what this really means:</p><p>You likely on average disarm the Giant somewhere between rounds 2-5. It isn't until round 3 that you would expect to succeed just a hair more than half the time. So assume we're lucky and on round 3 at the end of your attacks, you disarm the Giant. You gave up doing about 40% of its hit points to get there. Which if your buddy was doing the same damage, means it only survives about 1 more round of attacks from one of you - you might very easily get away with only 3 rounds of attacks off against you when you might expect to spend 3 rounds trying to disarm it!</p><p></p><p>i.e. choosing Disarm isn't a tie against this Giant. It is almost certainly a huge mistake, simply because your damage actually will matter on average faster than you will Disarm it.</p></blockquote><p></p>
[QUOTE="MwaO, post: 6723899, member: 12749"] One of the things to often look at is what you think you were capable of doing vs. what you actually were capable of doing. You have GWM, so with 3 attacks, you likely generate +.14 attacks per round and an extra +.75 damage total from critical hits on top of whatever that .14 attack does. You hit on a 9 or 60% of the time. You'd expect to do 3.14*10*.6+.75 or 19.6 damage on average. Hmm, let's try out -5 to hit/+10 damage. You hit on a 14 or 35% of the time. You'd expect to do 3.14*20*.35+.75 or 22.7 damage on average. That's interesting - even though your gut said GWM was a bad option, it actually was the better option on average. Okay, let's check out the Disarm. With Advantage and +11 vs. Disadvantage and +9, that's kind of gruesome. Basically, because Fire Giant has a +11, you need to win by 3. So basically, each swing you have an 8% chance of success or about a 22% chance of getting at least one successful disarm in a round. You're basically hoping for a critical hit. [url]http://anydice.com/program/6c3b[/url] - then to the power of 3 the result of -1. ----- Let's look at what this really means: You likely on average disarm the Giant somewhere between rounds 2-5. It isn't until round 3 that you would expect to succeed just a hair more than half the time. So assume we're lucky and on round 3 at the end of your attacks, you disarm the Giant. You gave up doing about 40% of its hit points to get there. Which if your buddy was doing the same damage, means it only survives about 1 more round of attacks from one of you - you might very easily get away with only 3 rounds of attacks off against you when you might expect to spend 3 rounds trying to disarm it! i.e. choosing Disarm isn't a tie against this Giant. It is almost certainly a huge mistake, simply because your damage actually will matter on average faster than you will Disarm it. [/QUOTE]
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What classes do you want added to 5e?
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