Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
What classes do you want added to 5e?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="EzekielRaiden" data-source="post: 6725456" data-attributes="member: 6790260"><p>Yeah, 4e introduced a new branch of magic parallel to, but distinct from, divine and arcane magic. Similar to how many fans of psionics want it to be "magical," in the sense of being a clearly supernatural force directed by the will of the user, but also "not magical," in the sense of not being D&D Magic™ (that is, neither in the blood, nor in esoteric learning, nor in special miraculous endowment). That branch of magic, in 4e, is "Primal," named after the huge, perhaps infinite, set of <em>Primal Spirits</em>, which are the spontaneously generated <em>genii locorum</em> of the places, essences, seasons, creatures, etc. of the prime material plane.</p><p></p><p>[sblock=Digression about the details of why it's different]They are not deities (in 4e, deities come from the Astral plane) nor are they Elementals (who come from the Elemental Chaos), nor Demons (from the Abyss "beneath" the Elemental Chaos), nor Devils (evil divine beings, also from the Astral plane), nor are they eldritch abominations or perversions of existence (which come from the Far Realm). Thus, although the Primal Spirits would not exist without the world, which was created through the combination of Elemental and Astral powers, their abilities and nature is fundamentally distinct from both sides--and the Primal Spirits don't really <em>like</em> either the elementals or the deities very much. They like the elementals <em>less</em>, since at least the deities usually want to keep the world around and able to support worshippers, but the often-uncaring, flippant attitude deities have toward the survival and prosperity of the world they created means the Primal Spirits often don't get along with the deities in a very generalized sense. That's why 4e doesn't include a lot of direct divine intervention in the "assumed" setting--the Primal Spirits essentially <em>evicted</em> the gods, and don't allow the gods to have direct, overt access to the mortal world most of the time.[/sblock]</p><p></p><p>Anyway, the Shaman was the Primal class which most clearly demonstrated the "spirit" side of the Primal Spirits. It had a Spirit Companion, which could perform certain limited tasks and counted as a square occupied by an ally for various purposes (it blocked enemy passage, but not ally passage; it could help set up flanking; I want to say there were other benefits but I could be mistaken). The Spirit Companion also acted as a sort of mobile "second position" for the Shaman: many, though certainly not all, of its abilities could be cast within range of either the Shaman herself or her spirit companion. The difference between Druid and Shaman, thematically, was that the Druid called more upon the <em>things</em> of the Wild--the animals, plants, and occasionally rocks or weather, of the world--while the Shaman called upon the spirits that represent, empower and are empowered by, the physical things of the world--Grandfather Oak, the Storm Dragon, the Silent Stalker, etc.</p><p></p><p>(Mechanically, the Druid was a controller--e.g. debuffing/hindering enemies, dispatching "mook" types, altering the terrain, summoning--while the Shaman was a leader--restoring HP, granting saves, facilitating attacks, buffing allies. Both had a bit of conceptual overlap, since (a) they were both Primal classes so their fluff was *meant* to be similar, (b) both had a certain degree of "summoning, Shaman mostly just has the one constant spirit companion, Druid could summon temporary animal allies IIRC?, and (c) because of the shared Primal fluff, both were pretty durable and had a slice of "tanky" ("defender," in technical parlance) ability.)</p><p></p><p>While I would not be at all surprised that the implementation would differ--after all, "powers" is not really a <em>thing</em> in 5e--I don't see any problem at all with a Shaman class that uses "spirit" magic, and would in fact consider it to be a fairly positive nod toward both the 3e Spirit Shaman and the 4e Shaman, especially if it had a "spirit companion."</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 6725456, member: 6790260"] Yeah, 4e introduced a new branch of magic parallel to, but distinct from, divine and arcane magic. Similar to how many fans of psionics want it to be "magical," in the sense of being a clearly supernatural force directed by the will of the user, but also "not magical," in the sense of not being D&D Magic™ (that is, neither in the blood, nor in esoteric learning, nor in special miraculous endowment). That branch of magic, in 4e, is "Primal," named after the huge, perhaps infinite, set of [I]Primal Spirits[/I], which are the spontaneously generated [I]genii locorum[/I] of the places, essences, seasons, creatures, etc. of the prime material plane. [sblock=Digression about the details of why it's different]They are not deities (in 4e, deities come from the Astral plane) nor are they Elementals (who come from the Elemental Chaos), nor Demons (from the Abyss "beneath" the Elemental Chaos), nor Devils (evil divine beings, also from the Astral plane), nor are they eldritch abominations or perversions of existence (which come from the Far Realm). Thus, although the Primal Spirits would not exist without the world, which was created through the combination of Elemental and Astral powers, their abilities and nature is fundamentally distinct from both sides--and the Primal Spirits don't really [I]like[/I] either the elementals or the deities very much. They like the elementals [I]less[/I], since at least the deities usually want to keep the world around and able to support worshippers, but the often-uncaring, flippant attitude deities have toward the survival and prosperity of the world they created means the Primal Spirits often don't get along with the deities in a very generalized sense. That's why 4e doesn't include a lot of direct divine intervention in the "assumed" setting--the Primal Spirits essentially [I]evicted[/I] the gods, and don't allow the gods to have direct, overt access to the mortal world most of the time.[/sblock] Anyway, the Shaman was the Primal class which most clearly demonstrated the "spirit" side of the Primal Spirits. It had a Spirit Companion, which could perform certain limited tasks and counted as a square occupied by an ally for various purposes (it blocked enemy passage, but not ally passage; it could help set up flanking; I want to say there were other benefits but I could be mistaken). The Spirit Companion also acted as a sort of mobile "second position" for the Shaman: many, though certainly not all, of its abilities could be cast within range of either the Shaman herself or her spirit companion. The difference between Druid and Shaman, thematically, was that the Druid called more upon the [I]things[/I] of the Wild--the animals, plants, and occasionally rocks or weather, of the world--while the Shaman called upon the spirits that represent, empower and are empowered by, the physical things of the world--Grandfather Oak, the Storm Dragon, the Silent Stalker, etc. (Mechanically, the Druid was a controller--e.g. debuffing/hindering enemies, dispatching "mook" types, altering the terrain, summoning--while the Shaman was a leader--restoring HP, granting saves, facilitating attacks, buffing allies. Both had a bit of conceptual overlap, since (a) they were both Primal classes so their fluff was *meant* to be similar, (b) both had a certain degree of "summoning, Shaman mostly just has the one constant spirit companion, Druid could summon temporary animal allies IIRC?, and (c) because of the shared Primal fluff, both were pretty durable and had a slice of "tanky" ("defender," in technical parlance) ability.) While I would not be at all surprised that the implementation would differ--after all, "powers" is not really a [I]thing[/I] in 5e--I don't see any problem at all with a Shaman class that uses "spirit" magic, and would in fact consider it to be a fairly positive nod toward both the 3e Spirit Shaman and the 4e Shaman, especially if it had a "spirit companion." [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What classes do you want added to 5e?
Top