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What classes do you want added to 5e?
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<blockquote data-quote="Tony Vargas" data-source="post: 6738580" data-attributes="member: 996"><p>Prep does lend itself to certain kinds of support, like buffing and damage mitigation, but we already have a capable primary-support archanist in the Bard. Aside from that or the closely-related 4e 'leader' version, you have a concept that specializes in making magic items in a game that assumes few or even no magic items. That's a quandary.</p><p></p><p>Whether you find 5e neo-Vancian casters 'broken,' or just very complex and versatile, there's a surfeit of complex casters and what non-casters there are tend to be a lot simpler, with the handful of non-magical classes DPR focused and very simple indeed (down to the Champion). There's a lot of room for more depth, player agency, customizability, flexibility & versatility on the 'martial' side and Bo9S provided some of that to 3.5, so why not re-cycle some of them in 5e. The Warblade, for instance, could be a worthy successor to the 4e fighter, as well as to it's 3.5 roots. And it would complement the ...</p><p> </p><p>Not really either of these, but they remind me of something:</p><p></p><p>One of the most-attempted concepts I've seen over the years (OK, decades) is the Elemental Mage. You could always do it by picking spells associated with an element, fire being the easiest, most of the time. But, you gave up a lot of flexibility without getting anything in return. We did finally get the HotEC Elemental Sorcerer, which was a very DPR-focused, relatively simple take. </p><p></p><p>And, coincidentally, another thing 5e lacks at present is a simple caster alternative. Want to use magic, but not learn bunches of spells and track slots, you're out of luck. If you want a last-airbender ki elementalist there's one monk build, but, that's still not exactly a carefree, simple class. </p><p></p><p>An Elementalist class could have a sub-class for each classic element, maybe plus wood & metal. Each could have a focused set of magical powers (and thematically related proficiencies) using its element without all the hassle of prepping & casting spells, tracking slots, optimizing a build or the like. Just blast things with fire, or lightning, or heal with the comforting power of water or protect with the solidity of earth & stone... and off you go.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6738580, member: 996"] Prep does lend itself to certain kinds of support, like buffing and damage mitigation, but we already have a capable primary-support archanist in the Bard. Aside from that or the closely-related 4e 'leader' version, you have a concept that specializes in making magic items in a game that assumes few or even no magic items. That's a quandary. Whether you find 5e neo-Vancian casters 'broken,' or just very complex and versatile, there's a surfeit of complex casters and what non-casters there are tend to be a lot simpler, with the handful of non-magical classes DPR focused and very simple indeed (down to the Champion). There's a lot of room for more depth, player agency, customizability, flexibility & versatility on the 'martial' side and Bo9S provided some of that to 3.5, so why not re-cycle some of them in 5e. The Warblade, for instance, could be a worthy successor to the 4e fighter, as well as to it's 3.5 roots. And it would complement the ... Not really either of these, but they remind me of something: One of the most-attempted concepts I've seen over the years (OK, decades) is the Elemental Mage. You could always do it by picking spells associated with an element, fire being the easiest, most of the time. But, you gave up a lot of flexibility without getting anything in return. We did finally get the HotEC Elemental Sorcerer, which was a very DPR-focused, relatively simple take. And, coincidentally, another thing 5e lacks at present is a simple caster alternative. Want to use magic, but not learn bunches of spells and track slots, you're out of luck. If you want a last-airbender ki elementalist there's one monk build, but, that's still not exactly a carefree, simple class. An Elementalist class could have a sub-class for each classic element, maybe plus wood & metal. Each could have a focused set of magical powers (and thematically related proficiencies) using its element without all the hassle of prepping & casting spells, tracking slots, optimizing a build or the like. Just blast things with fire, or lightning, or heal with the comforting power of water or protect with the solidity of earth & stone... and off you go. [/QUOTE]
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What classes do you want added to 5e?
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