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What classes haven't been done yet?
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<blockquote data-quote="Dire Bare" data-source="post: 3261244" data-attributes="member: 18182"><p>1) A non-oriental 3.5 Shaman, no "Spirit" Shaman, just a regular old Shaman. </p><p></p><p>2) A spontaneous divine caster that doesn't grow wings mid-advancement (a flightless Favored Soul if you will).</p><p></p><p>3) Let's rework the Samurai AGAIN.</p><p></p><p>4) A less martial, more spell-y priest class (perhaps the Cloistered Cleric variant from some issue of Dragon?).</p><p></p><p>5) An alignment universal Paladin/Holy Warrior type.</p><p></p><p>6) A PC-viable Noble/Aristocrat.</p><p></p><p>Most of the ideas in this thread (included mine, of course) have been tried by WotC or a third-party at some point, but I'm not yet satisfied!</p><p></p><p>While I love prestige classes, I prefer new base classes for any character concept that fits a unique role in the party and is a "profession" that you would start in from day one, even if you *could* build it with existing classes and feats.</p><p></p><p>Also, really, we have several ways to build new concepts:</p><p></p><p>1) base class</p><p>2) NPC class</p><p>3) prestige class</p><p>4) specific feat progression</p><p>5) substitution levels</p><p>6) full class variants (like in the first few 3.5 Ed Dragon mags)</p><p>7) variant class abilities (almost the same as sub levels but handled differently)</p><p></p><p>Many concepts could be viable built using ANY of the above methods, but which is "best" depends both on the concept being built and the individual taste of the "builder"!</p></blockquote><p></p>
[QUOTE="Dire Bare, post: 3261244, member: 18182"] 1) A non-oriental 3.5 Shaman, no "Spirit" Shaman, just a regular old Shaman. 2) A spontaneous divine caster that doesn't grow wings mid-advancement (a flightless Favored Soul if you will). 3) Let's rework the Samurai AGAIN. 4) A less martial, more spell-y priest class (perhaps the Cloistered Cleric variant from some issue of Dragon?). 5) An alignment universal Paladin/Holy Warrior type. 6) A PC-viable Noble/Aristocrat. Most of the ideas in this thread (included mine, of course) have been tried by WotC or a third-party at some point, but I'm not yet satisfied! While I love prestige classes, I prefer new base classes for any character concept that fits a unique role in the party and is a "profession" that you would start in from day one, even if you *could* build it with existing classes and feats. Also, really, we have several ways to build new concepts: 1) base class 2) NPC class 3) prestige class 4) specific feat progression 5) substitution levels 6) full class variants (like in the first few 3.5 Ed Dragon mags) 7) variant class abilities (almost the same as sub levels but handled differently) Many concepts could be viable built using ANY of the above methods, but which is "best" depends both on the concept being built and the individual taste of the "builder"! [/QUOTE]
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