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What classes haven't been done yet?
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<blockquote data-quote="Greg K" data-source="post: 3266703" data-attributes="member: 5038"><p>Mini handbook: </p><p>-Marshall: I really dislike the whole Aura thing</p><p>-Favored Soul: I like that it is a spontaneous caster. I dislike that it is built to become an angelic like being (wings, energy resistance, damage resistance). </p><p>-Healer: I like the idea of divine casters with more specialised spell lists. However, building in the Unicorn Companion as a class feature is lame.</p><p></p><p>Complete Adventurer</p><p>- Ninja: the least said the better.</p><p>-Scout: I wanted to like this class, but skirmish is not what I picture for a scout. I'll just use the wilderness rogue, or maybe the sneak attack scout variant from Class Acts.</p><p>-Spellthief; Steal Spell by sneak attack. IMO, lame.</p><p></p><p></p><p>Complete Arcane:</p><p>-Warlock: Wow, build the flavor of that doesn't run out of slots around the flavor of a demonic heritage. If I want to do away with slots, I'll use spell points. If I want spell casters that will blast away all day, I'll play M&M or some other superhero game.</p><p></p><p>-War Mage: I like the idea of classes for specialized arcane casters. I just don't care for making them spontaneous casters or building in armor use into the class features (that is what feats are for)</p><p></p><p>-Wu Jen: I would prefer an elementalist class build around the four elements not the five elements from Taoism (unless I am running an Asian Themed Campaign)</p><p></p><p>Complete Divine: </p><p>-favored soul: see above.</p><p></p><p>-Spirit Shaman: The Shaman is a needed archetype, imo. This class, imo, just fall completely short when compared to GR's Shaman class which is more flexible (as a base class should be- again my opinion).</p><p></p><p>-Shugenja: honestly, I don't recall why I did not like this class. I would have rather had the OA Shaman reprinted and a little flavor change.</p><p></p><p>Complete Warrior: </p><p>-Hexblade: First, the same complaint that I have with the Paladin and Ranger- having to wait several levels before gaining spells. Second, for a base class, I want a more flexible arcane/warrior hybrid along the lines of the Battle Sorcerer (UA) or Myrmidon (AEG's Mercenaries). Third, just the general features, bab, hd, just didn't seem appropriate for a class that spends time training on magic and martial prowess- I think that the Battle Mage and Myrmidon got it right.</p><p></p><p>-Samurai: They already had the OA Samurai, yet they gave us this piece of garbage.</p><p></p><p>-Swashbuckler: A needed archetype. However, without looking at the class again, I couldn't tell you what I disliked about it. I will, however, allow it to be used in my campaign until I find a better take.</p><p></p><p>PHB2: </p><p>-Beguiler: other than the designers building in some minor class abilities that I think should have been done with feat selection, I like it.</p><p></p><p>-Duskblade: I like that the class starts with the ability to cast spells. However, as with the hexblade, I want more flexability in a arcane caster/warrior hybrid-channeling through a weapon should, imo, be a feat and a class that focuses on the channel ability as its main focus should be a PrC. Then, it shares my complaint with the hexblade regarding BAB and HD.</p><p></p><p>-Dragon Shaman: First, why do we need this class? Second, its another dragon race or class with a breath weapon. Whoopee.</p><p></p><p>-Knight: Another needed archetype. However, I want more customability. The abilities are too over focused on one take of a knight and many of the class abilities could have been feats that fit mutiple warrior archetypes or already are feats (i.e. the ability that duplicates goad) so why not just give the knight a bonus feat instead and put the feat on the list.</p><p></p><p>Heroes of Horror: </p><p>-Archivist: I like the idea of a scholar class. I just don't like the class abilities or that the the class is a divine caster uses a spell book. Might have been cool using incantations.</p><p></p><p>-Dread Necromancer: Necromancer specialist class is cool. One that focuses on becoming a lich should, imo, be a PrC.</p><p></p><p>Expanded Psionics Handbook: Psion, Psychic Warrior. Ok, my dislike comes down to the lists of powers and the mechanics. I like spell points for sorcery, but for handling powers of the mind, I prefer skill and feat mechanics like Star Wars or Green Ronin's Psychic's Handbook and like the Psychic's Handbook's more traditional focus on mental powers. </p><p></p><p>Tome of Battle: Ok. I just dislike the whole maneuver system and the list of maneuvers. Naturally, this dislike carries over to the classes.</p><p></p><p>Magic of Incarum: I hated the fluff so much that it ruined the classes for me. Reworked fluff and I might the idea of handling ki powers, but not much else.</p><p></p><p>Tome of Magic: Binder, Shadow Mage, True Namer: Really, without looking at the book , I can't tell you why I didn't like any of the classes I just remember reading the book in the store and something about each just didn't grab me which is a shame, because I thought the concepts were interesting.</p></blockquote><p></p>
[QUOTE="Greg K, post: 3266703, member: 5038"] Mini handbook: -Marshall: I really dislike the whole Aura thing -Favored Soul: I like that it is a spontaneous caster. I dislike that it is built to become an angelic like being (wings, energy resistance, damage resistance). -Healer: I like the idea of divine casters with more specialised spell lists. However, building in the Unicorn Companion as a class feature is lame. Complete Adventurer - Ninja: the least said the better. -Scout: I wanted to like this class, but skirmish is not what I picture for a scout. I'll just use the wilderness rogue, or maybe the sneak attack scout variant from Class Acts. -Spellthief; Steal Spell by sneak attack. IMO, lame. Complete Arcane: -Warlock: Wow, build the flavor of that doesn't run out of slots around the flavor of a demonic heritage. If I want to do away with slots, I'll use spell points. If I want spell casters that will blast away all day, I'll play M&M or some other superhero game. -War Mage: I like the idea of classes for specialized arcane casters. I just don't care for making them spontaneous casters or building in armor use into the class features (that is what feats are for) -Wu Jen: I would prefer an elementalist class build around the four elements not the five elements from Taoism (unless I am running an Asian Themed Campaign) Complete Divine: -favored soul: see above. -Spirit Shaman: The Shaman is a needed archetype, imo. This class, imo, just fall completely short when compared to GR's Shaman class which is more flexible (as a base class should be- again my opinion). -Shugenja: honestly, I don't recall why I did not like this class. I would have rather had the OA Shaman reprinted and a little flavor change. Complete Warrior: -Hexblade: First, the same complaint that I have with the Paladin and Ranger- having to wait several levels before gaining spells. Second, for a base class, I want a more flexible arcane/warrior hybrid along the lines of the Battle Sorcerer (UA) or Myrmidon (AEG's Mercenaries). Third, just the general features, bab, hd, just didn't seem appropriate for a class that spends time training on magic and martial prowess- I think that the Battle Mage and Myrmidon got it right. -Samurai: They already had the OA Samurai, yet they gave us this piece of garbage. -Swashbuckler: A needed archetype. However, without looking at the class again, I couldn't tell you what I disliked about it. I will, however, allow it to be used in my campaign until I find a better take. PHB2: -Beguiler: other than the designers building in some minor class abilities that I think should have been done with feat selection, I like it. -Duskblade: I like that the class starts with the ability to cast spells. However, as with the hexblade, I want more flexability in a arcane caster/warrior hybrid-channeling through a weapon should, imo, be a feat and a class that focuses on the channel ability as its main focus should be a PrC. Then, it shares my complaint with the hexblade regarding BAB and HD. -Dragon Shaman: First, why do we need this class? Second, its another dragon race or class with a breath weapon. Whoopee. -Knight: Another needed archetype. However, I want more customability. The abilities are too over focused on one take of a knight and many of the class abilities could have been feats that fit mutiple warrior archetypes or already are feats (i.e. the ability that duplicates goad) so why not just give the knight a bonus feat instead and put the feat on the list. Heroes of Horror: -Archivist: I like the idea of a scholar class. I just don't like the class abilities or that the the class is a divine caster uses a spell book. Might have been cool using incantations. -Dread Necromancer: Necromancer specialist class is cool. One that focuses on becoming a lich should, imo, be a PrC. Expanded Psionics Handbook: Psion, Psychic Warrior. Ok, my dislike comes down to the lists of powers and the mechanics. I like spell points for sorcery, but for handling powers of the mind, I prefer skill and feat mechanics like Star Wars or Green Ronin's Psychic's Handbook and like the Psychic's Handbook's more traditional focus on mental powers. Tome of Battle: Ok. I just dislike the whole maneuver system and the list of maneuvers. Naturally, this dislike carries over to the classes. Magic of Incarum: I hated the fluff so much that it ruined the classes for me. Reworked fluff and I might the idea of handling ki powers, but not much else. Tome of Magic: Binder, Shadow Mage, True Namer: Really, without looking at the book , I can't tell you why I didn't like any of the classes I just remember reading the book in the store and something about each just didn't grab me which is a shame, because I thought the concepts were interesting. [/QUOTE]
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