Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
What classes haven't been done yet?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Arkhandus" data-source="post: 3270760" data-attributes="member: 13966"><p>Ugh. Don't take it personally, but this sounds like just so much drek. Doesn't make sense to me at all.</p><p></p><p>For one, if you're gonna strip the cultural predispositions from the oriental classes, you ought to at least be doing the exact same thing to Bards, Clerics, Druids, Paladins, and Wizards. They're just the Western cultural versions of Ninjas, Shugenjas, Spirit Shamans, Samurai, and Wu Jen, after all, when you get down to it. And then what do you have? A ton of vague classes that are nothing more than sets of statistics and simple, bland class features.</p><p></p><p>Removing roleplay restrictions and such, like eliminating/genericizing the Paladin? Then what's the point of having any classes/characters dedicated to any kind of ideal or discipline? Better get rid of clerics too. Oh, and druids. Oh, and every other divine spellcaster. That Bard's lookin' kinda shifty too, and the barbarian, the monk...yeah, gonna have to ditch those too, cuz they look like badwrongfun with their stupid alignment restrictions and flavor. -_-</p><p></p><p>Why would you want to strip out every bit of flavor from D&D and leave it a textbook-style chunk of dry, raw, mind-numbingly dull rules material?</p><p></p><p>If there's no flavor built into the game, then what are new players and DMs going to do for inspiration and guidance? What's going to make D&D any different from GURPS or Palladium or the like, other than some bland statistical minutiae? ...Eh, now I'm probably losing track of my initial point, but basically....</p><p></p><p>The fluff's there to make this stuff into D&D stuff, not generic undefined fantasy game #25 stuff. It serves purposes, and it gives DMs and players a framework for how things come together and interact in the game, which they can then tweak to their individual stylistic preferences, rather than having to research it all and hammer out all the details themselves whole-cloth.</p><p></p><p>People should be able to look at the Player's Handbook and quickly have a firm grasp of their Monk's or Rogue's or Druid's place in the D&D world, at least before hearing whatever roleplay tweakings the DM has instituted regarding them. DMs should be able to look at the Monster Manual and quickly grasp the basic niche, territories, and role of a monster. They shouldn't have to invent it all themselves, though they can certainly alter the description for their own game if they really feel like it.</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 3270760, member: 13966"] Ugh. Don't take it personally, but this sounds like just so much drek. Doesn't make sense to me at all. For one, if you're gonna strip the cultural predispositions from the oriental classes, you ought to at least be doing the exact same thing to Bards, Clerics, Druids, Paladins, and Wizards. They're just the Western cultural versions of Ninjas, Shugenjas, Spirit Shamans, Samurai, and Wu Jen, after all, when you get down to it. And then what do you have? A ton of vague classes that are nothing more than sets of statistics and simple, bland class features. Removing roleplay restrictions and such, like eliminating/genericizing the Paladin? Then what's the point of having any classes/characters dedicated to any kind of ideal or discipline? Better get rid of clerics too. Oh, and druids. Oh, and every other divine spellcaster. That Bard's lookin' kinda shifty too, and the barbarian, the monk...yeah, gonna have to ditch those too, cuz they look like badwrongfun with their stupid alignment restrictions and flavor. -_- Why would you want to strip out every bit of flavor from D&D and leave it a textbook-style chunk of dry, raw, mind-numbingly dull rules material? If there's no flavor built into the game, then what are new players and DMs going to do for inspiration and guidance? What's going to make D&D any different from GURPS or Palladium or the like, other than some bland statistical minutiae? ...Eh, now I'm probably losing track of my initial point, but basically.... The fluff's there to make this stuff into D&D stuff, not generic undefined fantasy game #25 stuff. It serves purposes, and it gives DMs and players a framework for how things come together and interact in the game, which they can then tweak to their individual stylistic preferences, rather than having to research it all and hammer out all the details themselves whole-cloth. People should be able to look at the Player's Handbook and quickly have a firm grasp of their Monk's or Rogue's or Druid's place in the D&D world, at least before hearing whatever roleplay tweakings the DM has instituted regarding them. DMs should be able to look at the Monster Manual and quickly grasp the basic niche, territories, and role of a monster. They shouldn't have to invent it all themselves, though they can certainly alter the description for their own game if they really feel like it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What classes haven't been done yet?
Top