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General Tabletop Discussion
*Pathfinder & Starfinder
What classes should be available for this game idea?
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<blockquote data-quote="Brian8812" data-source="post: 5670723" data-attributes="member: 74154"><p>Currently the class list looks like this...</p><p></p><p></p><p>Bard, Fighter, Monk, Wizard, Gunslinger, Ninja, Samurai, Magus, Oracle</p><p></p><p></p><p>I've decided against the following. Barbarian as they are to reckless. Cleric, paladin, inquisitor, and druid, as they either have a more western feel to the class, to much healing capabilities, or they better suited for a game setting with a larger human population, also shying away form shape-shifting. Also ranger and rogue as I'm including classes that preform their role better for this setting. The remaining caster classes don't fit my vision of spellcasting. </p><p></p><p></p><p></p><p>I'm having the biggest issue tho with alchemist, it feels more advanced then I'd like, however the part I'm concerned with is the physical augmentation through potions, in my setting would a alchemist be a viable option?</p></blockquote><p></p>
[QUOTE="Brian8812, post: 5670723, member: 74154"] Currently the class list looks like this... Bard, Fighter, Monk, Wizard, Gunslinger, Ninja, Samurai, Magus, Oracle I've decided against the following. Barbarian as they are to reckless. Cleric, paladin, inquisitor, and druid, as they either have a more western feel to the class, to much healing capabilities, or they better suited for a game setting with a larger human population, also shying away form shape-shifting. Also ranger and rogue as I'm including classes that preform their role better for this setting. The remaining caster classes don't fit my vision of spellcasting. I'm having the biggest issue tho with alchemist, it feels more advanced then I'd like, however the part I'm concerned with is the physical augmentation through potions, in my setting would a alchemist be a viable option? [/QUOTE]
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General Tabletop Discussion
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What classes should be available for this game idea?
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