Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
What classes will be in the martial power book?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="TwinBahamut" data-source="post: 4041677" data-attributes="member: 32536"><p>I hope you don't mind if I snip the rest for simplicity's sake...</p><p></p><p>What you are doing is exactly the logical trap that I said should be avoided: using an overly limited definition of Controller based solely on the first implementation of a Controller, the Wizard.</p><p></p><p>More specifically, you are defining a Controller based on how the method the class goes about being a Controller, rather than the end state. For example, you seem to think that a controller needs to be a ranged fighter. However, there are both ranged and melee Strikers already, and I can easily imagine the existence of a ranged Defender (though not necessarily a Martial one). The only reason a Controller needs to be ranged is if you want the Controller to be more wizard-like.</p><p></p><p>Anyways, of all the things you list, the only ones necessary to a Controller are hampering foes and being able to affect multiple targets. Manipulating terrain is merely an means to that end. Area-effect blasts are merely a means to that end. Ranged attacks are merely a means to that end. And you admit yourself that being able to attack multiple targets is a good alternative to normal area of effect (and this isn't even discussing logical Martial AoE moves, like the cavalry charges/trample attacks I discussed earlier on this page of the thread). I also should mention that I see no problem with a Martial character who <em>can</em> hamper foes at range, with a good thrown weapon or bowshot, or even a Warlord-style inspiration/taunt effect.</p><p></p><p>Finally, one of your important categories, helping allies, is the domain of Leaders, not Controllers, and since there is a Martial Leader already, I see no reason that should be a stumbling block for a Martial Controller. Your example, Fly, is more based on the idea that Controllers should be Wizards (3E Wizards, even) than a pure concept of what a Controller needs to be.</p><p></p><p>I guess, as an alternative way of arguing things based on other elements in this thread...</p><p></p><p>I don't agree that a swashbuckler should necessarily be a Striker just because he dances around the battlefield like a Rogue might. Warlocks and Rangers are Strikers also, but there is no reason to believe that they dance around the battlefield dodging attacks. Dodging around the battlefield is the method a Rogue uses to achieve the ultimate aim of focusing attacks against a single foe, and is not necessary for a Striker or limited to being a Striker ability. Meanwhile, a character can logically use such agility to function as a Defender, Controller, or even Leader, so there is no need to associate such abilities with only Strikers. When a person argues that agile characters must be strikers, that is only because they are thinking that all Strikers should be Rogue-like and that everything Rogue-like should be a Striker. It is a line of thought born from the old "default party" mentality being carried over to 4E rather than a logical deduction from the Roles themselves.</p></blockquote><p></p>
[QUOTE="TwinBahamut, post: 4041677, member: 32536"] I hope you don't mind if I snip the rest for simplicity's sake... What you are doing is exactly the logical trap that I said should be avoided: using an overly limited definition of Controller based solely on the first implementation of a Controller, the Wizard. More specifically, you are defining a Controller based on how the method the class goes about being a Controller, rather than the end state. For example, you seem to think that a controller needs to be a ranged fighter. However, there are both ranged and melee Strikers already, and I can easily imagine the existence of a ranged Defender (though not necessarily a Martial one). The only reason a Controller needs to be ranged is if you want the Controller to be more wizard-like. Anyways, of all the things you list, the only ones necessary to a Controller are hampering foes and being able to affect multiple targets. Manipulating terrain is merely an means to that end. Area-effect blasts are merely a means to that end. Ranged attacks are merely a means to that end. And you admit yourself that being able to attack multiple targets is a good alternative to normal area of effect (and this isn't even discussing logical Martial AoE moves, like the cavalry charges/trample attacks I discussed earlier on this page of the thread). I also should mention that I see no problem with a Martial character who [i]can[/i] hamper foes at range, with a good thrown weapon or bowshot, or even a Warlord-style inspiration/taunt effect. Finally, one of your important categories, helping allies, is the domain of Leaders, not Controllers, and since there is a Martial Leader already, I see no reason that should be a stumbling block for a Martial Controller. Your example, Fly, is more based on the idea that Controllers should be Wizards (3E Wizards, even) than a pure concept of what a Controller needs to be. I guess, as an alternative way of arguing things based on other elements in this thread... I don't agree that a swashbuckler should necessarily be a Striker just because he dances around the battlefield like a Rogue might. Warlocks and Rangers are Strikers also, but there is no reason to believe that they dance around the battlefield dodging attacks. Dodging around the battlefield is the method a Rogue uses to achieve the ultimate aim of focusing attacks against a single foe, and is not necessary for a Striker or limited to being a Striker ability. Meanwhile, a character can logically use such agility to function as a Defender, Controller, or even Leader, so there is no need to associate such abilities with only Strikers. When a person argues that agile characters must be strikers, that is only because they are thinking that all Strikers should be Rogue-like and that everything Rogue-like should be a Striker. It is a line of thought born from the old "default party" mentality being carried over to 4E rather than a logical deduction from the Roles themselves. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
What classes will be in the martial power book?
Top