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What classes will be in the martial power book?
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<blockquote data-quote="TwinBahamut" data-source="post: 4043580" data-attributes="member: 32536"><p>It is just my interpretation of <a href="http://www.wizards.com/default.asp?x=dnd/drdd/20070820a" target="_blank">this</a> article.</p><p></p><p>I am not sure I follow you here... Anyways, I see it this way: Martial characters do the exact kinds of things that any mundane person in a setting can do, except they ramp up the limits to superhuman levels. If any ordinary person can shoot a gun, then a Martial character can shoot a gun will superhuman accuracy and rate of fire. If any ordinary person can run a mile, then a Martial character can run a mile faster. If any ordinary person can pick a lock, then a Martial character can pick a more complex lock with a trap on it.</p><p></p><p>Maybe I have been reading the webcomic <a href="http://www.girlgeniusonline.com/" target="_blank">Girl Genius</a> too much, but I believe that a trope of any kind of pulp "mad science" or beyond normal technology story involves the idea that alchemy and clockwork and the like is beyond the reach of normal people, including normal scientists. Dr. Frankenstein used science to create his monster, but the science he used completely surpasses the realm of understandable "normal" science (he learned the secrets of life and death from sitting in a graveyard too long, after all). A better example, if a videogame one, is Dr. Light from the Megaman series, who creates the robot X, an android who is technologically unmatched for hundreds of years after Dr. Light's death. The classic superhero/supervillian character of the gadgeteer who is both the only person who knows how to make a device and the only person who has such a device (such as Mr. freeze with his ice gun) is another example. As such, I would put the abilities of a "technology" or "gadget" power source as completely separate from the Martial power source, much like the Arcane power source is, simply to hold to genre tropes.</p></blockquote><p></p>
[QUOTE="TwinBahamut, post: 4043580, member: 32536"] It is just my interpretation of [url="http://www.wizards.com/default.asp?x=dnd/drdd/20070820a"]this[/url] article. I am not sure I follow you here... Anyways, I see it this way: Martial characters do the exact kinds of things that any mundane person in a setting can do, except they ramp up the limits to superhuman levels. If any ordinary person can shoot a gun, then a Martial character can shoot a gun will superhuman accuracy and rate of fire. If any ordinary person can run a mile, then a Martial character can run a mile faster. If any ordinary person can pick a lock, then a Martial character can pick a more complex lock with a trap on it. Maybe I have been reading the webcomic [url="http://www.girlgeniusonline.com/"]Girl Genius[/url] too much, but I believe that a trope of any kind of pulp "mad science" or beyond normal technology story involves the idea that alchemy and clockwork and the like is beyond the reach of normal people, including normal scientists. Dr. Frankenstein used science to create his monster, but the science he used completely surpasses the realm of understandable "normal" science (he learned the secrets of life and death from sitting in a graveyard too long, after all). A better example, if a videogame one, is Dr. Light from the Megaman series, who creates the robot X, an android who is technologically unmatched for hundreds of years after Dr. Light's death. The classic superhero/supervillian character of the gadgeteer who is both the only person who knows how to make a device and the only person who has such a device (such as Mr. freeze with his ice gun) is another example. As such, I would put the abilities of a "technology" or "gadget" power source as completely separate from the Martial power source, much like the Arcane power source is, simply to hold to genre tropes. [/QUOTE]
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What classes will be in the martial power book?
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