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General Tabletop Discussion
*Pathfinder & Starfinder
What classes will be in the martial power book?
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<blockquote data-quote="Valdrax" data-source="post: 4043853" data-attributes="member: 56320"><p>I second this post.</p><p></p><p>Please quit trying to bait people into violating their NDA. It's just not nice. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>Oh, sure there will be a lot of overlap for magical controllers. Most will be able to do direct damage; most will be able to muck with the terrain; most will be able to directly affect the minds and bodies of enemies; most will be able to rearrange enemies on the battlefield.</p><p></p><p>What will matter will be the emphasis of the classes. We've already seen a little of this where Wizard enchantment powers are getting nerfed to give the Psion some room to be unique.</p><p></p><p>An Arcane Controller focuses primarily on evocation effects.</p><p>A Psionic Controller focuses primarily on enchantment effects.</p><p>A Shadow Controller focuses primarily on illusions, enervation, and control of visibility.</p><p>A Primal Controller focuses on terrain manipulation and transmutations.</p><p></p><p>A Divine Controller gets hard thanks to Shadow and (the presumptive) Primal already eating up good niches for it. A summoner, a master of fear and awe, etc. all run into the same problem as the Martial Controller -- a gimmicky niche with little room for carving out uniqueness.</p><p></p><p>The lack of a non-magical controller does not mean the system or the role is broken. It just means there are certain fights which may be a little more challenging (primarily ones with swarms of mooks), but doubling up on other roles and focusing a little on the options where classes get to "minor" in another role will do just fine. I doubt that a PC group with 2 Defenders, 2 Strikers, and a Leader will be incapable of handling challenges without a Controller.</p></blockquote><p></p>
[QUOTE="Valdrax, post: 4043853, member: 56320"] I second this post. Please quit trying to bait people into violating their NDA. It's just not nice. :D Oh, sure there will be a lot of overlap for magical controllers. Most will be able to do direct damage; most will be able to muck with the terrain; most will be able to directly affect the minds and bodies of enemies; most will be able to rearrange enemies on the battlefield. What will matter will be the emphasis of the classes. We've already seen a little of this where Wizard enchantment powers are getting nerfed to give the Psion some room to be unique. An Arcane Controller focuses primarily on evocation effects. A Psionic Controller focuses primarily on enchantment effects. A Shadow Controller focuses primarily on illusions, enervation, and control of visibility. A Primal Controller focuses on terrain manipulation and transmutations. A Divine Controller gets hard thanks to Shadow and (the presumptive) Primal already eating up good niches for it. A summoner, a master of fear and awe, etc. all run into the same problem as the Martial Controller -- a gimmicky niche with little room for carving out uniqueness. The lack of a non-magical controller does not mean the system or the role is broken. It just means there are certain fights which may be a little more challenging (primarily ones with swarms of mooks), but doubling up on other roles and focusing a little on the options where classes get to "minor" in another role will do just fine. I doubt that a PC group with 2 Defenders, 2 Strikers, and a Leader will be incapable of handling challenges without a Controller. [/QUOTE]
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What classes will be in the martial power book?
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