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General Tabletop Discussion
*Pathfinder & Starfinder
What classes will be in the martial power book?
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<blockquote data-quote="D.Shaffer" data-source="post: 4044710" data-attributes="member: 8918"><p>The problem with most postulated 'Martial Controllers' I see is that they're not REALLY Controllers...they're Strikers or Defenders with a few Control like abilities. The monk who leaps into a bunch of guys and stuns them all with a flurry of blows? A melee Striker as he's primarily dealing damage to them, the stun is a side effect. The Chain user who knocks down a bunch of guys at once while sticking close to the party? Defender; a controllerish defender, but he only effects people at melee range (Granted, it's a large melee range) who get close to the party. They're not controlling the field, they're attacking the people right next to them. The controller does area of effect damage/control AT RANGE. </p><p></p><p>Keep in mind that no class is completely 'pure' when it comes to their role. The Warlock is a striker, but it also has some area of effect battlefield shaping abilities. The fighter is a defender, but it has abilities that give a variety of status conditions on those that close in on him (Knocking them prone or disarming them, for instance). The cleric is a leader, but he has a bunch of direct damage abilities. </p><p></p><p>If you design a martial controller, control has to be its PRIMARY function. Most of the classes proposed dont really do that, or they do so in a way that doesnt really 'make sense'. For me? I think it IS possible to make a Martial Controller, but it'd be closer to an 'anti-warlord'. Someone who uses their skill to intimidate and cow anyone who can see him. Maybe not as directly effective as a magical controller but he'd effect more people at once. The main problem would be making him distinctive enough from the Warlord without impinging on other possible future classes. As an example, as these seem more like fear effects, a Shadow Controller might work better for these types of mechanics.</p></blockquote><p></p>
[QUOTE="D.Shaffer, post: 4044710, member: 8918"] The problem with most postulated 'Martial Controllers' I see is that they're not REALLY Controllers...they're Strikers or Defenders with a few Control like abilities. The monk who leaps into a bunch of guys and stuns them all with a flurry of blows? A melee Striker as he's primarily dealing damage to them, the stun is a side effect. The Chain user who knocks down a bunch of guys at once while sticking close to the party? Defender; a controllerish defender, but he only effects people at melee range (Granted, it's a large melee range) who get close to the party. They're not controlling the field, they're attacking the people right next to them. The controller does area of effect damage/control AT RANGE. Keep in mind that no class is completely 'pure' when it comes to their role. The Warlock is a striker, but it also has some area of effect battlefield shaping abilities. The fighter is a defender, but it has abilities that give a variety of status conditions on those that close in on him (Knocking them prone or disarming them, for instance). The cleric is a leader, but he has a bunch of direct damage abilities. If you design a martial controller, control has to be its PRIMARY function. Most of the classes proposed dont really do that, or they do so in a way that doesnt really 'make sense'. For me? I think it IS possible to make a Martial Controller, but it'd be closer to an 'anti-warlord'. Someone who uses their skill to intimidate and cow anyone who can see him. Maybe not as directly effective as a magical controller but he'd effect more people at once. The main problem would be making him distinctive enough from the Warlord without impinging on other possible future classes. As an example, as these seem more like fear effects, a Shadow Controller might work better for these types of mechanics. [/QUOTE]
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What classes will be in the martial power book?
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