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What classes will be in the martial power book?
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<blockquote data-quote="TwoSix" data-source="post: 4044817" data-attributes="member: 205"><p>I'm not sure I agree. I don't see any particular definition that says a controller has to be at range. Unfortunately, we only have one example of a controller, and that's the wizard, which makes it hard not to think of a controller that throws lightning bolts and walls of force.</p><p></p><p>However, a controller doesn't have to be that way. A controller only has a few vital characteristics.</p><p></p><p>1) Ability to damage multiple creatures in one action, ideally being able to kill minion-type creatures in one action.</p><p>2) Lower the number of viable tactical options for the enemy. The most common ways of doing this are movement restriction (wall of force), action restriction (slow), and debuffing (enervation). </p><p>3) While not necessary for his role, greater vulnerability to damage than a defender, and usually less than a striker or leader.</p><p></p><p>That's why I like a swashbuckler type as a martial controller. Quick slashes and swipes on multiple targets, ranged taunts to attract attention, hamstringing slashes, sapping the enemies will to fight by displays of incredible skill, all of these could be martial controller powers that fill a role without stepping on a fighter toes. Certainly there would be some overlap, but it isn't like a fighter and warlord won't have overlap, either. In general, you'll see more overlap between classes of a same power source, which is a helpful way to define the difference between power sources.</p></blockquote><p></p>
[QUOTE="TwoSix, post: 4044817, member: 205"] I'm not sure I agree. I don't see any particular definition that says a controller has to be at range. Unfortunately, we only have one example of a controller, and that's the wizard, which makes it hard not to think of a controller that throws lightning bolts and walls of force. However, a controller doesn't have to be that way. A controller only has a few vital characteristics. 1) Ability to damage multiple creatures in one action, ideally being able to kill minion-type creatures in one action. 2) Lower the number of viable tactical options for the enemy. The most common ways of doing this are movement restriction (wall of force), action restriction (slow), and debuffing (enervation). 3) While not necessary for his role, greater vulnerability to damage than a defender, and usually less than a striker or leader. That's why I like a swashbuckler type as a martial controller. Quick slashes and swipes on multiple targets, ranged taunts to attract attention, hamstringing slashes, sapping the enemies will to fight by displays of incredible skill, all of these could be martial controller powers that fill a role without stepping on a fighter toes. Certainly there would be some overlap, but it isn't like a fighter and warlord won't have overlap, either. In general, you'll see more overlap between classes of a same power source, which is a helpful way to define the difference between power sources. [/QUOTE]
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What classes will be in the martial power book?
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