Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
What classic setting SHOULD WotC publish and why?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hexmage-EN" data-source="post: 8276127" data-attributes="member: 79428"><p>If you haven't looked at The Plane Above: Secrets of the Astral Sea, I suggest giving it a shot. It pretty much is Planejammer, or at least a good foundation for it. I'd also suggest looking at The Plane Below: Secrets of the Elemental Chaos, and taking whatever you find interesting to transplant to the Astral Sea (since it doesn't look like 5E's going to do anything with the Elemental Chaos, despite it being noted in the DMG).</p><p></p><p>Here's a few interesting features that could be ripped from the Elemental Chaos and placed in the Astral Sea:</p><ul> <li data-xf-list-type="ul"><strong>Dar el-Hariq:</strong> A former efreet outpost on a massive block of elemental earth tumbling through the plane.</li> <li data-xf-list-type="ul"><strong>Gloamnull: </strong>A drifting island village constantly beset by rain. Its inhabitants are secretly cultists of Dagon.</li> <li data-xf-list-type="ul"><strong>The Ninth Bastion:</strong> Originally called the Bastion of Law, this fortress-city is the realm of the knightly order known as the Heirs of the Lawbringer. It has survived eight massive onslaughts over the millenia, but still stands strong.</li> <li data-xf-list-type="ul"><strong>The Monastery of Vyc Zaleeth:</strong> This Githzerai monastery that holds an important font of power has been seized by a dragon and angelic allies who seek to ignite a war between the gods.</li> <li data-xf-list-type="ul"><strong>The Red Shoals of Dkar:</strong> The base of operations for a group of pirates whose sailing ships can travel from the Astral Sea to the seas of the Material Plane thanks to a mysterious patron imprisoned within the Red Shoals.</li> <li data-xf-list-type="ul"><strong>The Trackless House:</strong> The Trackless House evades easy location and winks out of existence for spans of time.</li> <li data-xf-list-type="ul"><strong>Temple of the Weeping Goddess:</strong> A ruined temple where a minor aspect of a goddess is trapped.</li> </ul><p>In 4E there were other vessels that could ply the Astral Sea than Spelljammers, which necessitated something to set those vessels apart. The solution they came up with is that while the inhabitants of various planes had flying vessels that only operated in those planes (Chaos Ships could only function in the Abyss or the Elemental Chaos, for example), Spelljammers possessed the ability to Plane Shift. This of course changes the status of Spelljammers from vessels for travel through space to especially valuable vessels that can travel the planes, as well (which, btw, is something the nautiloid in the opening cinematic of Baldur's Gate 3 does).</p></blockquote><p></p>
[QUOTE="Hexmage-EN, post: 8276127, member: 79428"] If you haven't looked at The Plane Above: Secrets of the Astral Sea, I suggest giving it a shot. It pretty much is Planejammer, or at least a good foundation for it. I'd also suggest looking at The Plane Below: Secrets of the Elemental Chaos, and taking whatever you find interesting to transplant to the Astral Sea (since it doesn't look like 5E's going to do anything with the Elemental Chaos, despite it being noted in the DMG). Here's a few interesting features that could be ripped from the Elemental Chaos and placed in the Astral Sea: [LIST] [*][B]Dar el-Hariq:[/B] A former efreet outpost on a massive block of elemental earth tumbling through the plane. [*][B]Gloamnull: [/B]A drifting island village constantly beset by rain. Its inhabitants are secretly cultists of Dagon. [*][B]The Ninth Bastion:[/B] Originally called the Bastion of Law, this fortress-city is the realm of the knightly order known as the Heirs of the Lawbringer. It has survived eight massive onslaughts over the millenia, but still stands strong. [*][B]The Monastery of Vyc Zaleeth:[/B] This Githzerai monastery that holds an important font of power has been seized by a dragon and angelic allies who seek to ignite a war between the gods. [*][B]The Red Shoals of Dkar:[/B] The base of operations for a group of pirates whose sailing ships can travel from the Astral Sea to the seas of the Material Plane thanks to a mysterious patron imprisoned within the Red Shoals. [*][B]The Trackless House:[/B] The Trackless House evades easy location and winks out of existence for spans of time. [*][B]Temple of the Weeping Goddess:[/B] A ruined temple where a minor aspect of a goddess is trapped. [/LIST] In 4E there were other vessels that could ply the Astral Sea than Spelljammers, which necessitated something to set those vessels apart. The solution they came up with is that while the inhabitants of various planes had flying vessels that only operated in those planes (Chaos Ships could only function in the Abyss or the Elemental Chaos, for example), Spelljammers possessed the ability to Plane Shift. This of course changes the status of Spelljammers from vessels for travel through space to especially valuable vessels that can travel the planes, as well (which, btw, is something the nautiloid in the opening cinematic of Baldur's Gate 3 does). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What classic setting SHOULD WotC publish and why?
Top