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What Compels YOU to a new RPG?
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<blockquote data-quote="atanakar" data-source="post: 7953876" data-attributes="member: 65762"><p>I have more chances to buy a new RPG if the setting and the ruleset are meshed together into one cohesive product. For example Forbidden Lands is a really well made hex crawl system with a grim dark fantasy setting. Coriolis the Third Horizon presents very interesting firefly+arbian nights mix which the rules complement very well. Numenera was designed to run Dying Earth style games. I'm looking for a full experience between two covers.</p><p></p><p>I also like generic systems if they have a toolbox design approach that let me combine and modify rules easily. That is why I bought Modern AGE. I know I will be playing this game for a long time because it so open as a system. Also I can mix in parts of Fantasy AGE and the Expense RPG because they are of the same family. It is far more flexible than Modern d20.</p><p></p><p>D&D is a special case. It is not generic and it does not contain a unique setting. I've been playing it for so long its like wearing an old pair of Levis jeans. It is very comfortable. But 5e is the last edition of D&D I will buy. It really is what I wanted when WoTC announced 3e. When no one wants to play 5e anymore I will stop playing D&D. I'll play other systems.</p></blockquote><p></p>
[QUOTE="atanakar, post: 7953876, member: 65762"] I have more chances to buy a new RPG if the setting and the ruleset are meshed together into one cohesive product. For example Forbidden Lands is a really well made hex crawl system with a grim dark fantasy setting. Coriolis the Third Horizon presents very interesting firefly+arbian nights mix which the rules complement very well. Numenera was designed to run Dying Earth style games. I'm looking for a full experience between two covers. I also like generic systems if they have a toolbox design approach that let me combine and modify rules easily. That is why I bought Modern AGE. I know I will be playing this game for a long time because it so open as a system. Also I can mix in parts of Fantasy AGE and the Expense RPG because they are of the same family. It is far more flexible than Modern d20. D&D is a special case. It is not generic and it does not contain a unique setting. I've been playing it for so long its like wearing an old pair of Levis jeans. It is very comfortable. But 5e is the last edition of D&D I will buy. It really is what I wanted when WoTC announced 3e. When no one wants to play 5e anymore I will stop playing D&D. I'll play other systems. [/QUOTE]
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