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What Compels YOU to a new RPG?
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<blockquote data-quote="Laurefindel" data-source="post: 7953878" data-attributes="member: 67296"><p>a) Someone must present it to me with enough enthusiasm to "spirit" me and my friends away.</p><p>b) The game must interest me enough to present it to my friends with enthusiasm and spirit them away.</p><p></p><p>But when on my own, it often starts with art.</p><p></p><p>Good art doesn't make a game great, but it makes me look into it. Art should also give me a good feel of what the game is about.</p><p></p><p>Then I look at the game mechanics. First place to look is the character sheet; most of the "main themes" and game skeleton will be there. 4 stats - ok, doesn't look too complex. Water, food, and torches supply. - Oh, exploration must be a big theme here, etc.</p><p></p><p>Character sheet is also a good place to gauge the production value at a glance; visuals vs clarity. Points for good balance. Too whimsy and I already start to frown. Too dry and I'm likely to drop it right there, unless some of the concepts hinted by the character sheet <em>really</em> interest me or piqued my curiosity.</p><p></p><p>Then, a 5 minutes scan will give me a rough idea of how the game works. At least enough for a more thorough read - the next step - if I like what I see. Nowadays, I'm more and more interested in games aiming at a relatively narrow theme and representing it well mechanically. I like games that play relatively easy, but I want enough complexity to give me different options in character creation, "leveling" up, and gameplay.</p><p></p><p>TL;DR: The setting must interest me. It must interest my friends. The mechanics should be simple but offer options in gameplay and character generation/"leveling". Game mechanics should represent the setting and its themes.</p></blockquote><p></p>
[QUOTE="Laurefindel, post: 7953878, member: 67296"] a) Someone must present it to me with enough enthusiasm to "spirit" me and my friends away. b) The game must interest me enough to present it to my friends with enthusiasm and spirit them away. But when on my own, it often starts with art. Good art doesn't make a game great, but it makes me look into it. Art should also give me a good feel of what the game is about. Then I look at the game mechanics. First place to look is the character sheet; most of the "main themes" and game skeleton will be there. 4 stats - ok, doesn't look too complex. Water, food, and torches supply. - Oh, exploration must be a big theme here, etc. Character sheet is also a good place to gauge the production value at a glance; visuals vs clarity. Points for good balance. Too whimsy and I already start to frown. Too dry and I'm likely to drop it right there, unless some of the concepts hinted by the character sheet [I]really[/I] interest me or piqued my curiosity. Then, a 5 minutes scan will give me a rough idea of how the game works. At least enough for a more thorough read - the next step - if I like what I see. Nowadays, I'm more and more interested in games aiming at a relatively narrow theme and representing it well mechanically. I like games that play relatively easy, but I want enough complexity to give me different options in character creation, "leveling" up, and gameplay. TL;DR: The setting must interest me. It must interest my friends. The mechanics should be simple but offer options in gameplay and character generation/"leveling". Game mechanics should represent the setting and its themes. [/QUOTE]
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