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What Compels YOU to a new RPG?
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<blockquote data-quote="Jacob Lewis" data-source="post: 7954051" data-attributes="member: 6667921"><p>It doesn't matter how interested, curious, or amazed I am about a new system. If I can't find or convince other people to play with, or at least give it a try, it's not usually worth the trouble and effort for me to learn a new system, much less invest non-disposable money in a line of products.</p><p></p><p>Case in point. One of the local gaming stores that I frequent has a GM program. A few months ago, the owners had asked the group why so few were actually running games through the program lately. Many of the responses boiled down to something like "I offered to run my favorite game (X) before, but nobody showed any interest. They all want to play D&D, and specifically 5e." And that was the end of the discussion. </p><p></p><p>I got lucky. I found a dedicated and enthusiastic group who loved Star Wars and loved the system I was running (FFG). We played for nearly 6 months straight, every other weekend. I was also able to introduce a lot more players through beginner games and demos, even used the narrative system for a discussion I gave to our GM group.</p><p></p><p>I think I might have strayed from the topic, but it is a major factor for many. Personally, I like to see how things are done differently or new ways to approach ideas. But with so many choices and options out there for RPGs, it seems futile to invest too much if no one else is interested or willing to play with you.</p></blockquote><p></p>
[QUOTE="Jacob Lewis, post: 7954051, member: 6667921"] It doesn't matter how interested, curious, or amazed I am about a new system. If I can't find or convince other people to play with, or at least give it a try, it's not usually worth the trouble and effort for me to learn a new system, much less invest non-disposable money in a line of products. Case in point. One of the local gaming stores that I frequent has a GM program. A few months ago, the owners had asked the group why so few were actually running games through the program lately. Many of the responses boiled down to something like "I offered to run my favorite game (X) before, but nobody showed any interest. They all want to play D&D, and specifically 5e." And that was the end of the discussion. I got lucky. I found a dedicated and enthusiastic group who loved Star Wars and loved the system I was running (FFG). We played for nearly 6 months straight, every other weekend. I was also able to introduce a lot more players through beginner games and demos, even used the narrative system for a discussion I gave to our GM group. I think I might have strayed from the topic, but it is a major factor for many. Personally, I like to see how things are done differently or new ways to approach ideas. But with so many choices and options out there for RPGs, it seems futile to invest too much if no one else is interested or willing to play with you. [/QUOTE]
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